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New player: impressions

Posted: Fri Jul 16, 2010 9:50 pm
by APClrm
first of all, hi to all. :)

Second, my impressions of the game.

Like the art style, I think it fits very well with the rest of the game, e.g. music, dialog from the first tutorial and the U.I.
Love the models, they fit extremely well with the Lichtenstein/comic book feel of the game.
U.I. is straightforward and very easy to use.
Menu screens are striking and appealing.

I found the storyboards found pre-mission on tutorial 1 to be a nice touch, adding charm to the game, but lack impact, such as voice overs or sound effects.
Animations were a bit sketchy, as in a little fast and light on detail. e.g. when you call in the airstrike on tutorial 1, the 88's kinda 'pop' and then you have the wreakage behind. I'm not saying I'd like to see a gory death animation, as that certainly wouldn't fit the vibe of the game, but I would like to see some smoke or a rising fireball.
Would like to stack orders, especially as you command quite a large number of units. I would like to tell one of my units to go occupy a hill two turns away, without having to issue orders each turn until he arrives.
A biography or infomation page on units would be really helpful. I've read a lot about WW2 and watched a lot of documentaries, but I'm in the dark over some of the units and thier functions, such as the Kangaroo. In such a case, I'd like to RMB on said unit or hover over it and get details, such as whether its an armoured transport or artillery or if it has any special functions.

Other than that, I had no difficulties that the tutorial campaign wouldn't fix. I could only access the first mission of that, so I assume that's not finished yet? e.g. I didn't know the difference between 'move fast' and 'hunt' commands, or if overwatch is automatic or doesn't happen, what role engineers play, etc, etc.

I certainly don't mean to sound critical of the game, I'm aware that this is a work in progress, and I certainly like what I see so far.

Posted: Fri Jul 16, 2010 11:38 pm
by pipfromslitherine
Once you complete the first tutorial mission, it should take you to the next one (with an airstrike)?

I like the idea of being able to see the history on enemy units - I'll have to see if it is possible!

We're agreed that more tips and explanations of the game mechanics will make it much more fun for people coming fresh to the game. There will be a manual, of course, but the game could certainly provide more tips.

Thanks for all the great feedback

Cheers

Pip

Posted: Sat Jul 17, 2010 12:16 am
by collegeprof86
Hi and welcome!

I agree that a unit chart with all the specs for anti armor, anti personnel, and armor, as well as number of shells and their usage would be very helpful just to have a chart one can consult with, especially when working with the map/scenario editor... while my history of tanks and planes might be ok, there are some things, especially the troops, AAA, trucks, and some apcs that i do not know much about, let alone have all the unit types combat numbers memorized... so that would be very useful to consult such a chart when buying units in the campaign deployment purchasing phase, as well as also during scenario/map design !

Loving the game !!!

Posted: Sat Jul 17, 2010 12:18 am
by collegeprof86
I see during the deployment phase that when you do move your mouse over a given unit one wants to consider to purchase, it does show their combat values... would be great if this same kind of thing was present during the map editor session
!!!

Posted: Tue Jul 20, 2010 4:29 pm
by APClrm
Hi Pip. This might be a bit of a bug, but I started the first campaign, the training one, in a matilda and I had to airstrike the 88's and take out some infantry. The mission then just repeats itself, have tried multiple times but no progress. Will try a clean install to see if that helps.

Posted: Tue Jul 20, 2010 4:33 pm
by Obsolete
One thing that annoys me about the tutorial, is the newbie is instructed that by targeting the North unit, this gives the potential to kill extra units. However, what clues are there for a player to know which side is North? Particularly since one player's North is another player's South.

Perhaps a tiny * (asterisk) should be displayed on the jump-map to indicate this?

Posted: Tue Jul 20, 2010 4:59 pm
by APClrm
Again, clean install leads to same result. Can you give instructions for a through uninstall? I did it through control panel as couldnt see uninstaller in the application file.

Posted: Tue Jul 20, 2010 5:20 pm
by Surtur
Obsolete wrote:One thing that annoys me about the tutorial, is the newbie is instructed that by targeting the North unit, this gives the potential to kill extra units. However, what clues are there for a player to know which side is North? Particularly since one player's North is another player's South.

Perhaps a tiny * (asterisk) should be displayed on the jump-map to indicate this?
Had the same issue. And I still think the area where the airstrike could hit should be highlited when it is larger then a single square. So that a player will know where best to direct the strike.

Posted: Tue Jul 20, 2010 6:39 pm
by APClrm
Found out the issue, I thought the comic book panels were just an intro, so I kept skipping to the airstrike mission. Didn't realise that they were mission selections. Also Surturs idea of highlighting affected areas would certainly be helpful in the game, I would like to see the footprint of artillery and so on, especially when I have my own units in the area.[/quote]