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GBoH Scenario (Porta Pinciana 537AD)
Posted: Sat Jul 10, 2010 6:52 pm
by kilroy1
An attempt by the Roman defenders to break the Gothic siege of Rome in 537AD.
https://www.dropbox.com/s/pexsz1ob8xi2p ... 1.zip?dl=1
kilroy
Posted: Mon Jul 19, 2010 10:06 am
by omarquatar
played it twice in multiplayer and the romans tend to win despite inferior numbers; my question: how did you manage to make them better than the goths in impact/melee?
two other points: the huns were chosen troops, they should be superior at least and the gothic infantry i think is medium foot
thanks for the scenario
Posted: Tue Jul 20, 2010 2:39 am
by kilroy1
omarquatar wrote:played it twice in multiplayer and the romans tend to win despite inferior numbers; my question: how did you manage to make them better than the goths in impact/melee?
two other points: the huns were chosen troops, they should be superior at least and the gothic infantry i think is medium foot
thanks for the scenario
Every time I've played it in multiplayer as the Romans I've lost, so you have been doing better than me.

I tried to convert the GBoH scenario as faithfully as possible, so the Gothic infantry are lights and in the FoG books the Huns are listed as average, but you are probably right that they should be superior. Thanks for your comments.
kilroy
Posted: Tue Jul 20, 2010 9:28 am
by omarquatar
kilroy wrote: I tried to convert the GBoH scenario as faithfully as possible, so the Gothic infantry are lights and in the FoG books the Huns are listed as average, but you are probably right that they should be superior. Thanks for your comments.
kilroy
having read some books about the gothic war, including Procopius, i would say that the goths had inept infantry, unable to skirmish, though partially armed with bow. so a mix of medium poor unprotected infantry seems more correct to me.
i'll try a revised version and let you know
Posted: Fri Dec 16, 2011 3:29 am
by kilroy1
The scenario has been updated with graphics from Legions Triumphant.
kilroy