First Battle Report and Queries
Posted: Mon Nov 20, 2006 6:27 pm
Lance and I had our first game on Thursday - 800 points Romans vs. Carthaginians. Most of the following are joint views but some of them are just from me.
Overall impressions were good. Terrain and deployment were clear and straight forward. We played for around 3.5 hours and each had 7 bounds at the end of which the Carthaginians had lost BGs of Numidians, Spanish Cav, Balearic Slingers and a BG of Spanish Inf and Hannibal were in severe difficulty. By contrast the Romans had lost a TC General and BGs of Italian Allied Foot and Roman Cavalry were in severe difficulty.
Cohesion Tests appear to be the killer and the learning point for me was how to ensure your opponent takes as many as possible.
The game flowed pretty well given that it was our first outing and we needed to consult the rules frequently. But the troops looked like a proper battle formation and it was good to have units again. We didn't have many situations which weren't clarified by the rules but inevitably we have a number of issues and views for your consideration.
Order of Battle. Deployment seemed a bit too easy. No maps - just place the units where you like in relation to your opponent's deployment. We both kept our best units until last - why wouldn't you? To avoid this exploitation we would suggest some restriction. E.G. - the first 25% can be placed anywhere - typically your skirmish screen, but the subsequent 25%'s must be placed within x MUs of each other unless in ambush or outflanking. So subsequent troops would have to be placed in proximity to each other to provide a flank, centre, reserve etc. I seem to recall Scipio deploying his best troops on the flanks rather than in the centre to surprise his opponent? I'm not sure that would be possible with the current system?
Deploying up to the side edge is clearly deliberate. Could this encourage the base line sitters?
Cost of Generals. The Romans fielded 1 FC and 2 x TC at a cost of 110 points. The Carthaginians brought an IC and an FC - both compulsory if you go for Hannibal in Italy or Africa, and a TC at a cost of 180 points. We struggled to see how 1 IC was worth 3 X TC in points terms? For our next game I've made an executive decision that Hannibal replaces the compulsory FC. I suggested this to Nik when I saw him at Warfare as a possible list change. But for my money an IC needs to add more value in game terms or cost a lot less. Here are some suggestions: An IC adds +1 to a BG in combat, within his influencing distance, for cohesion tests - even if he's not fighting in its front rank? An IC enables any BG within his influencing distance to make a second move? An IC with a BG can enable it to make a third move?
Coming from DBR the MU at 25mm or an inch seemed very slow to me. With a game system which demonstrates and rewards the qualities of Roman legionaries I can foresee many games where they wouldn't get into combat - particularly as they have to deploy so far back. Are you set on 25mm as the MU or would you consider 40mm or even 50mm? 50mm is so much easier to work with and would make for a much faster moving game? And the heavy infantry would be extremely difficult to avoid.
The Cohesion ladder worked well. 4 bases of single ranked Spanish Cav charged into the end 2 bases of a 6 base BG of Roman Legionaries. My plan was to break off but the Impact Phase went better than expected and after a disastrous Cohesion Test the Romans were pushed back Fragmented. Unfortunately in the Melee Phase they were still 2 POAs up - no POA for mounted for fighting Fragmented foot? - and I struggled to do any further damage. Enter stage left a Roman TC who in short order (a couple of bounds) restored their Cohesion and my poor Spanish were routed! Alas, Protected Superior Cavalry Swordsmen were clearly no match for the Fragmented, Armoured, Superior, now Elite because of the TC, Skilled Swordsmen of the Legion!!
My Superior Balearic slingers were in a Field (RG) and defending a hedge but still had to take a CMT to stand when charged by Roman Cavalry. This seemed a bit harsh? But I clearly made the wrong choice as I stood no chance against them. Skirmishers dice are still halved even when in terrain and the opponents are Disrupted. Again - a learning point for me but I struggled to see the value of the slingers. They won't appear in the next game.
Troops that Charge whose opponents evade can not move in the movement phase. That is clear. But the troops who evaded can move in their next movement phase with no restrictions. That could cause problems with small units of LH getting around flanks?
P21 - BGs must comprise an even number of bases. Does this need to apply to Elephants, Chariots and Artillery? It might also be helpful to repeat this requirement under the BG heading on P5. I knew I'd read it somewhere but struggled to find it.
P32 - We had an going melee where both engaged BGs had an equal frontage. A new BG charged frontally but not as a flank charge. We assumed it moved into corner to corner with the enemy BG and alongside its friends. Was this correct? In the Impact phase the new BG diced against the enemy base it was in corner to corner with - was this correct? P41 seems to confirm this? It then fought as an overlap in the Melee Phase.
P39 - VMR. If a charger or pursuer rolls a 5 or a 6 is the additional +1 MU or +2MU compulsory?
P49 - Can a BG Shift to conform to an enemy base, and then expand?
P60 - Melee Phase. "A battle group can act as the 2nd rank behind another (1 rank deep) battle group if of the same type ( e.g. both battle groups are Cavalry, or both are Heavy Foot)...." So Gallic foot could provide a back rank to African spearmen? Or more sensibly, Campanian hoplites as a back rank to African spearmen?
Pursuers. A BG pursued a routing enemy BG with 2 bases remaining and stayed in contact. 1 base was removed in the Inter-Bound phase so the other was removed as per P 67. Is the Pursuing BG now free to Charge or Move in its own Bound? What happens to Pursuers who don't remain in contact with routers?
The rematch is on Friday - and the African spearmen will definitely get into the fight - although with just a hint of trepidation! Those Romans are damn good!
Looking forward to it though!
Pete
Overall impressions were good. Terrain and deployment were clear and straight forward. We played for around 3.5 hours and each had 7 bounds at the end of which the Carthaginians had lost BGs of Numidians, Spanish Cav, Balearic Slingers and a BG of Spanish Inf and Hannibal were in severe difficulty. By contrast the Romans had lost a TC General and BGs of Italian Allied Foot and Roman Cavalry were in severe difficulty.
Cohesion Tests appear to be the killer and the learning point for me was how to ensure your opponent takes as many as possible.
The game flowed pretty well given that it was our first outing and we needed to consult the rules frequently. But the troops looked like a proper battle formation and it was good to have units again. We didn't have many situations which weren't clarified by the rules but inevitably we have a number of issues and views for your consideration.
Order of Battle. Deployment seemed a bit too easy. No maps - just place the units where you like in relation to your opponent's deployment. We both kept our best units until last - why wouldn't you? To avoid this exploitation we would suggest some restriction. E.G. - the first 25% can be placed anywhere - typically your skirmish screen, but the subsequent 25%'s must be placed within x MUs of each other unless in ambush or outflanking. So subsequent troops would have to be placed in proximity to each other to provide a flank, centre, reserve etc. I seem to recall Scipio deploying his best troops on the flanks rather than in the centre to surprise his opponent? I'm not sure that would be possible with the current system?
Deploying up to the side edge is clearly deliberate. Could this encourage the base line sitters?
Cost of Generals. The Romans fielded 1 FC and 2 x TC at a cost of 110 points. The Carthaginians brought an IC and an FC - both compulsory if you go for Hannibal in Italy or Africa, and a TC at a cost of 180 points. We struggled to see how 1 IC was worth 3 X TC in points terms? For our next game I've made an executive decision that Hannibal replaces the compulsory FC. I suggested this to Nik when I saw him at Warfare as a possible list change. But for my money an IC needs to add more value in game terms or cost a lot less. Here are some suggestions: An IC adds +1 to a BG in combat, within his influencing distance, for cohesion tests - even if he's not fighting in its front rank? An IC enables any BG within his influencing distance to make a second move? An IC with a BG can enable it to make a third move?
Coming from DBR the MU at 25mm or an inch seemed very slow to me. With a game system which demonstrates and rewards the qualities of Roman legionaries I can foresee many games where they wouldn't get into combat - particularly as they have to deploy so far back. Are you set on 25mm as the MU or would you consider 40mm or even 50mm? 50mm is so much easier to work with and would make for a much faster moving game? And the heavy infantry would be extremely difficult to avoid.
The Cohesion ladder worked well. 4 bases of single ranked Spanish Cav charged into the end 2 bases of a 6 base BG of Roman Legionaries. My plan was to break off but the Impact Phase went better than expected and after a disastrous Cohesion Test the Romans were pushed back Fragmented. Unfortunately in the Melee Phase they were still 2 POAs up - no POA for mounted for fighting Fragmented foot? - and I struggled to do any further damage. Enter stage left a Roman TC who in short order (a couple of bounds) restored their Cohesion and my poor Spanish were routed! Alas, Protected Superior Cavalry Swordsmen were clearly no match for the Fragmented, Armoured, Superior, now Elite because of the TC, Skilled Swordsmen of the Legion!!
My Superior Balearic slingers were in a Field (RG) and defending a hedge but still had to take a CMT to stand when charged by Roman Cavalry. This seemed a bit harsh? But I clearly made the wrong choice as I stood no chance against them. Skirmishers dice are still halved even when in terrain and the opponents are Disrupted. Again - a learning point for me but I struggled to see the value of the slingers. They won't appear in the next game.
Troops that Charge whose opponents evade can not move in the movement phase. That is clear. But the troops who evaded can move in their next movement phase with no restrictions. That could cause problems with small units of LH getting around flanks?
P21 - BGs must comprise an even number of bases. Does this need to apply to Elephants, Chariots and Artillery? It might also be helpful to repeat this requirement under the BG heading on P5. I knew I'd read it somewhere but struggled to find it.
P32 - We had an going melee where both engaged BGs had an equal frontage. A new BG charged frontally but not as a flank charge. We assumed it moved into corner to corner with the enemy BG and alongside its friends. Was this correct? In the Impact phase the new BG diced against the enemy base it was in corner to corner with - was this correct? P41 seems to confirm this? It then fought as an overlap in the Melee Phase.
P39 - VMR. If a charger or pursuer rolls a 5 or a 6 is the additional +1 MU or +2MU compulsory?
P49 - Can a BG Shift to conform to an enemy base, and then expand?
P60 - Melee Phase. "A battle group can act as the 2nd rank behind another (1 rank deep) battle group if of the same type ( e.g. both battle groups are Cavalry, or both are Heavy Foot)...." So Gallic foot could provide a back rank to African spearmen? Or more sensibly, Campanian hoplites as a back rank to African spearmen?
Pursuers. A BG pursued a routing enemy BG with 2 bases remaining and stayed in contact. 1 base was removed in the Inter-Bound phase so the other was removed as per P 67. Is the Pursuing BG now free to Charge or Move in its own Bound? What happens to Pursuers who don't remain in contact with routers?
The rematch is on Friday - and the African spearmen will definitely get into the fight - although with just a hint of trepidation! Those Romans are damn good!
Looking forward to it though!
Pete