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[BUG][1.2.12beta] Split Moves

Posted: Sat Jul 10, 2010 4:50 pm
by cothyso
Sometimes when making split moves, a unit still has placed the grey movement allowed area around it, even if it doesn't have any other moves to do.

There's also a problem with the path arrow, pointing from the initial movement start point, instead from the current one, which is somewhat confusing. if it is not intended.. Maybe using a different color/shade for the current split move path vs another color/shade for the already made path (from the starting point to current split move's starting's point)?

Posted: Sun Jul 11, 2010 11:09 am
by keithmartinsmith
A screen shot would be great. The path arrows are as intended to show where you can from and what you can still do. Keith

Posted: Mon Jul 12, 2010 9:28 am
by EricS
I've been trying to reproduce the bug where the grey movement allowed area is still shown even when there are no moves to do, but I can't so far. Even better than a screenshot would be a saved game where it has happened. Also, which shade of grey was it? Was it the dark grey that means you can move through the hex but can't stop there, or the light grey that means you can move to the hex?

Your suggestion of using a different colour for the part of the move already made will be done for the release version.

Thanks

Posted: Mon Jul 12, 2010 10:26 am
by cothyso
I don't think I have a save game, or a screenshot, but it occurred several times (not like in it happened only once) in my single player games. The shade of the grey was light, as far as I can remember. Also, I think there was something involving changing facing too. maybe rotation move wasn't subtracted from displayed still remaining movement area?