FOG 1.28 First Impressions
Posted: Fri Jul 09, 2010 8:09 pm
As a long time miniatures gamer, I find FOG addictive, intuitive, fun and mostly accurate. The large variability in combat results is surprising. I am surprised by, for example, high quality pike units being bested by average medium foot on occasion.
One question that I am sure must have been asked relates to the apparent lack of a specific ground scale. This seems to have been abstracted; however, it seems important to create accurate historical battles. A pike unit of 300 could represent a syntagma of 256 (16x16). This unit would take up much less frontage than 300 Cretan archer skirmishing foot. A Roman unit of 300 could be assumed to be about half a strong cohort, but would be twice the width of the pike unit, as usually would be only half the depth.
I noticed in trying to create a scenario of the Granicus, that the Tharcian units had a strength of 1,000. When I matched a Thracian cav unit against the Persian average cavalry with a strength of 300, the Thracians did not seem to have any advantage in combat. Does the strength of a unit matter in combat or does the system only consider the quality and armour? Can you change strength in the scenario editor? If so, I could use this feature to properly construct the historical armies. I would use pike units of 1,000 and keep Cretans at 300. I would use Roman units of 500 and have more of them.
Thanks for any replies.
One question that I am sure must have been asked relates to the apparent lack of a specific ground scale. This seems to have been abstracted; however, it seems important to create accurate historical battles. A pike unit of 300 could represent a syntagma of 256 (16x16). This unit would take up much less frontage than 300 Cretan archer skirmishing foot. A Roman unit of 300 could be assumed to be about half a strong cohort, but would be twice the width of the pike unit, as usually would be only half the depth.
I noticed in trying to create a scenario of the Granicus, that the Tharcian units had a strength of 1,000. When I matched a Thracian cav unit against the Persian average cavalry with a strength of 300, the Thracians did not seem to have any advantage in combat. Does the strength of a unit matter in combat or does the system only consider the quality and armour? Can you change strength in the scenario editor? If so, I could use this feature to properly construct the historical armies. I would use pike units of 1,000 and keep Cretans at 300. I would use Roman units of 500 and have more of them.
Thanks for any replies.