[BUG][1.2.11beta] Crash - Dinasty Egyptians / Double Moves
Posted: Fri Jul 09, 2010 6:54 pm
It happened repeatedly (but not everytime), while commanding a unit to make a double move closing to enemy's battle line:
PS: my game was against Dinasty Egyptians too, and the game was crashing when my double moved unit came close to their battle line, probably revealing some unit. Obviously the bug has to do with Dinasty Egyptians.
Code: Select all
NullPointerException
1.2.11 2010 07 09
{}
gamelogic.s.PlayLogicImp.movePathValid o gamelogic.s.AncientsMovePathImp o gamelogic.s.PlayLogicImp i4A1i4b
gamelogic.s.PlayLogicImp.GrowMovePath o gamelogic.s.PlayLogicImp i4
gamelogic.s.PlayLogicImp.GrowPath o gamelogic.s.PlayLogicImp i4i4i4
gamelogic.s.PlayLogicImp.GrowPath o gamelogic.s.PlayLogicImp i4i4
uiplayer.s.PlayPhase.MouseMove o uiplayer.s.PlayPhase i4i4i4b
uiplayer.UIImp.MouseMove o uiplayer.UIImp i4i4i4b
uiplayer.htk.TMapImp.MouseMove o uiplayer.htk.TMapImp i4i4
uiplayer.htk.TWindowImp.MouseMove o uiplayer.htk.TWindowImp i4i4
uiplayer.htk.GraphicsArea.MouseMoveOrDrag o uiplayer.htk.GraphicsArea i4i4i4 uiplayer.htk.GraphicsArea.MouseMoveType
uiplayer.htk.GraphicsArea.Event MouseMove o uiplayer.htk.GraphicsArea i4i4
Delegate.Invoke
Application. CallFunctionWithExceptionHandling o Application p
Main
main