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Data Output

Posted: Tue Jul 06, 2010 7:55 pm
by metolius
There is a lot of raw data in the game that it would be nice to track over the course of the game: oil burn, for example, or manpower levels, or steps of units lost. A lot of this could be tracked by taking a lot of notes and dropping the numbers in Excel, which I've done once or twice.

It it not really a game playability issue, and it probably isn't of interest to enough people to bother creating an user interface to show this additional information, but this kind of data could be written out to a file that could be opened in a spreadsheet.

Anyway, just thought I'd throw that out there. Here's a few things that would be interesting to see recorded.

+ Oil consumption (oil used each turn)
+ Oil production (oil created each turn)
+ Oil level (oil level at the beginning of the turn)
+ Manpower levels (including minor allies) at the beginning of the turn
+ Steps lost during turn
+ Steps repaired during turn
+ Convoy PPs 'created' during the turn
+ Convoy PPs delivered during the turn
+ Convoy PPs lost during the the turn

Order of Battle

Posted: Fri Jul 16, 2010 5:17 pm
by metolius
Another item for the list:

+ Number of each type of unit. In other words, how many infantry, mechanized infantry and armored corps, etc.

Posted: Sat Sep 11, 2010 3:08 am
by StevenCarleton
Yes, I'd love to see this. Very useful for AARs. Seems like it would be easy to code and may aid debugging. I tried hacking into the actual game file, but couldn't easily decode the binary format.