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Range combat and unit quality features.
Posted: Sat Jun 19, 2010 4:07 pm
by Scutarii
Well, i want do a little question about LF, has quality any effect in range combat??? i am bored to see average and poor archers (for example) killing more than superior archers, i find that now have in your army list poor slingers or bow units is an advantage because they can evade all attacks (except similar units) and can kill lots of troops from HF units and of course are cheaper than javelin units, have average javelin units is a problem because they cant evade from poor troops or similar units and average is more a problem than a advantage AND THEY COST MORE!!!.
Posted: Sat Jun 19, 2010 4:10 pm
by Blathergut
Quality (superior) affects shooting in that you will get rerolls. Poor quality would cause 6 to reroll as well.
The prob w good LF being a handicap has been noted many times. I've found that you need to keep them right directly in front of your HF line.
This should change a bit with the mentioned aggression in the road map where you will be able to tell the good LF to run away always if you choose so.
Posted: Sat Jun 19, 2010 4:43 pm
by Scutarii
I see, well, i think that the "marvellous" dice power is my enemy because i never see poor units killing less than my average or superior units
This new feature sounds great because average javelin units only can evade LH and this is used as exploit to take extra points because they are attacked by HF after a fix attack and in your turn need to break your line to attack enemy HF and usually is better dont do it but you give to your enemy extra points and the option to use his LF units to force anarchy charges and break your line if you try to attack. I dont use now my skirmish as independent units i only use then as cover to HF and even in this role they have some weak points as i say before.
An "aggresionmeter" is great and it prevents the use of LF as fix units expect dont wait many time to have it.
Thanks for the reply.