FOG 1.2.8 Beta is now available
Posted: Fri Jun 18, 2010 6:07 pm
This is the first patch to be available via the in-game update system.
1. Fix: An out-of-bounds exception in the AI.
2. Change: Units that evade as a result of a charge order face in the direction of their evade path.
3. Change: Logic: Units that are out-of-command are now prevented from doing double moves.
4. Change: Logic: Units will now be prevented from charging impetuously into a hex that is adjacent to an enemy elephant.
5. Fix: Logic: Fragmented units are no longer assumed to be able to do impetuous charges.
6. Change: AI: Poor units will now move no closer to an enemy than they already are, unless they would still be 'far' from the enemy.
7. Change: AI: Poor units will no longer attempt to avoid enemy units that are poor or fragmented.
8. Change: AI: Rather than cycling through all poor units starting at index 0 every time a poor units is moved, the AI now starts the loop where it left off last time a poor units was moved. (This causes a big performance improvement when there are many poor units.)
9. Change: AI: Non-LF/LH units that are trying to avoid enemies will now ignore LF/LH enemies.
10.Add: New high-resolution icons.
Keith
1. Fix: An out-of-bounds exception in the AI.
2. Change: Units that evade as a result of a charge order face in the direction of their evade path.
3. Change: Logic: Units that are out-of-command are now prevented from doing double moves.
4. Change: Logic: Units will now be prevented from charging impetuously into a hex that is adjacent to an enemy elephant.
5. Fix: Logic: Fragmented units are no longer assumed to be able to do impetuous charges.
6. Change: AI: Poor units will now move no closer to an enemy than they already are, unless they would still be 'far' from the enemy.
7. Change: AI: Poor units will no longer attempt to avoid enemy units that are poor or fragmented.
8. Change: AI: Rather than cycling through all poor units starting at index 0 every time a poor units is moved, the AI now starts the loop where it left off last time a poor units was moved. (This causes a big performance improvement when there are many poor units.)
9. Change: AI: Non-LF/LH units that are trying to avoid enemies will now ignore LF/LH enemies.
10.Add: New high-resolution icons.
Keith