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1.2.8 Update

Posted: Fri Jun 18, 2010 5:32 pm
by MesaDon
Clicked the "Check for Update" button and the game updated flawlessly. Big improvement on the old way, another good job by Slitherine's people. By the way what is in the update?

FOG 1.2.8 Beta Now Available

Posted: Fri Jun 18, 2010 6:07 pm
by keithmartinsmith
This is the first patch to be available via the in-game update system.

1. Fix: An out-of-bounds exception in the AI.
2. Change: Units that evade as a result of a charge order face in the direction of their evade path.
3. Change: Logic: Units that are out-of-command are now prevented from doing double moves.
4. Change: Logic: Units will now be prevented from charging impetuously into a hex that is adjacent to an enemy elephant.
5. Fix: Logic: Fragmented units are no longer assumed to be able to do impetuous charges.
6. Change: AI: Poor units will now move no closer to an enemy than they already are, unless they would still be 'far' from the enemy.
7. Change: AI: Poor units will no longer attempt to avoid enemy units that are poor or fragmented.
8. Change: AI: Rather than cycling through all poor units starting at index 0 every time a poor units is moved, the AI now starts the loop where it left off last time a poor units was moved. (This causes a big performance improvement when there are many poor units.)
9. Change: AI: Non-LF/LH units that are trying to avoid enemies will now ignore LF/LH enemies.
10.Add: New high-resolution icons.

Keith

Posted: Fri Jun 18, 2010 6:25 pm
by deeter
Good stuff! Been enjoying the update, but this makes it even better.

Deeter