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bailed out vehicles..
Posted: Sat Jun 12, 2010 4:50 pm
by pomakli
Hi!
I noticed that the AI accepts the bailed out vehicles after some turns (1 or 2) as not-existence!
It is clear, that those vehicles will be not used again, but they should appear till the end of the scenario and can block the square or be used as cover!
BR!
Posted: Sat Jun 12, 2010 6:57 pm
by pipfromslitherine
I'm not sure what you mean here? Can you rephrase.
Thanks
Pip
Posted: Sat Jun 12, 2010 8:28 pm
by adherbal
I think he means it's weird the vehicles disappears when the crew bails out. Perhaps making them explode is better? To represent the crew blowing up their own vehicle, preventing capture.
why not?
Posted: Sun Jun 13, 2010 2:56 am
by pomakli
adherbal wrote:I think he means it's weird the vehicles disappears when the crew bails out. Perhaps making them explode is better? To represent the crew blowing up their own vehicle, preventing capture.
Yes, that's it!
Exploding is a good idea!
or they are so afraid, that the crew only escapes and the vehicle stands at the place, but blocking the square!
Whatever you wish!

Posted: Sun Jun 13, 2010 4:05 am
by Obsolete
I still wish you could capture abandoned vehicles... hehe. But I can see how that may cause some possible balancing problems.
Yes!
Posted: Sun Jun 13, 2010 6:17 am
by pomakli
Obsolete wrote:I still wish you could capture abandoned vehicles... hehe. But I can see how that may cause some possible balancing problems.
That was also my first idea; but forget it!
