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Battle of Crecy 1346
Posted: Sun Jun 06, 2010 8:01 pm
by kujalar
Posted: Mon Jun 07, 2010 9:58 pm
by Gersen
Just played the English.
Map is lovely.
But the armies seem too far apart. The French AI doesn't reach the English lines in time. So draw.
Posted: Tue Jun 08, 2010 10:42 am
by Gersen
Just completed the playing the French. Better and more enjoyable game. If you can figure a way of keeping the English on the hill, it woud be better. Again, maybe by placing the armies closer together.
How did you set up the Baggage so that it does not move?
Posted: Tue Jun 08, 2010 11:43 am
by Examinondas
Gersen wrote:How did you set up the Baggage so that it does not move?
Try using "baggage" (or "camp", can't remember right now, but I think it's the last in the drop down) instead of "mob" as unit type.
Posted: Tue Jun 08, 2010 11:56 am
by Gersen
I used them in my Verneuil scneario, but they move, so I was forced to place them on broken ground and upped the movement points to 3 to stop them moving. Kujalar seems to have figured out how to do this.
Posted: Tue Jun 08, 2010 1:49 pm
by Examinondas
Posted: Tue Jun 08, 2010 1:51 pm
by Gersen
Great - thanks - I'm still new at this!
Posted: Tue Jun 08, 2010 8:42 pm
by kujalar
I made a new version (replaced the old rar file) where French are a little closer to English. The starting distance is now such that one full move forward does not allow crossbows to start shooting. Longbows may come forward and start shooting after that. Hope that does not affect scenario much. Anyway English are getting more casualties than they propably did historically. Genoese do not start to fall back after a bried missile exchange...and their range is same as longbow.
The distance before, between opposing armies, was such, that crossbows need to move twice to start shooting. English had some more options, they could come a little closer and start shooting earlier and fall back, or wait till xbows come to range.
I think the most dissatisfaction for computer AI playing France will come because commoners are slow under the guidance of AI. This propably cannot be fixed. French troops marched uncordinated to the battlefield. This is simulated by placing them in a long 'march columns', last man far from the frontline.
Posted: Wed Jun 09, 2010 7:26 pm
by kujalar
I am almost finished with two player playtesting and decided to make a small adjustment to the map. Added more open field terrain around the villages. This should channel the French attack more to the historical direction near Crecy and less to a flanking maneuver around the English left flank.
So those links should now point to version 1.1
Posted: Mon Oct 25, 2010 2:15 am
by Amandil
The download link seems to have expired or something. Is it possible to re-upload it somewhere? I'd like to give this scenario a shot!
Posted: Tue Oct 26, 2010 6:27 pm
by kujalar
Amandil wrote:The download link seems to have expired or something. Is it possible to re-upload it somewhere? I'd like to give this scenario a shot!
check my scenarios from
http://cid-e87d94d8701b9654.office.live ... dOfGloryPC
Posted: Wed Oct 27, 2010 2:08 am
by Amandil
Much obliged! I'm excited to see Courtrai there as well, am looking forward to collecting some golden spurs.
