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Extra Turns
Posted: Sun Jun 06, 2010 12:08 am
by MesaDon
Deleted
Posted: Sun Jun 06, 2010 5:20 am
by 76mm
other games I've played have an option for "variable" endings, so the game might end on the indicated turn, or it might end a few turns later. this makes the last turn much less gamey, because you can't be sure that there won't be a couple more to play.
Posted: Sun Jun 06, 2010 5:45 am
by MesaDon
Deleted
Posted: Sun Jun 06, 2010 6:40 am
by Gersen
or don't have turn limits at all.
Just completed an mp game of Pharsalus which was a game of maneouvre, and we had only really started to rumble when the 20 turn limit came up. Very frustrating.
Posted: Sun Jun 06, 2010 11:44 am
by Skanvak
Time limit for ancient battle is a reality not an option. When the sun set, this is the end of most battle. Thought, with the new LOS system that will allow for night fight we could have longer battle BUT. They are a big BUT : you will have to take into account the soldiers fatigue. Do you really think that your soldier can stay with, all armour and weapons, standing without sleeping, without eating much for 24h? I don't. So we will have to have rules to make unit rest, to have tired units and so on...
Posted: Sun Jun 06, 2010 3:47 pm
by MesaDon
Deleted
Posted: Sun Jun 06, 2010 4:55 pm
by deadtorius
The army break point is taken directly from the TT game. The assumption is that when your army has taken a certain amount of casualties the survivors will break and run for it. As for the turn length that is unique to the PC game. Guess all good things have to end some time.
Posted: Sun Jun 06, 2010 6:24 pm
by Brigz
I tend to think that a definite time limit is a good thing. If you can't win the game in the time allowed, then you don't get your victory. To me it puts an historical pressure on the commander to get in there and win as quickly as you can or your victory might be snatched from you. I don't think it's very historical to assume that time is not a component of battle when you can always extend the game if you haven't yet achieved victory. Fighting to a draw even within 1 or 2 points of victory is an acceptable reality to me.
However, in the spirit of competitive play, I can see no problem with extending the time limit if both players agree before the battle begins.
Posted: Sun Jun 06, 2010 7:29 pm
by TheGrayMouser
I can see why it wouldnt be allowed in MP, but definetely should be for single player
Posted: Sun Jun 06, 2010 8:37 pm
by MesaDon
Deleted
Posted: Sun Jun 06, 2010 8:44 pm
by omarquatar
Skanvak wrote:Time limit for ancient battle is a reality not an option. When the sun set, this is the end of most battle.
further, especially in historical scenarios, a weaker army could deliberately go for a draw
Posted: Sun Jun 06, 2010 9:56 pm
by Mercutio
MesaDon wrote:Or maybe a victory has to be when you reach the game point total but you have to also have a lead of so many points such as a win by 5 points or a percentage of the victory points or whatever is greater, example you need 30 points to win but need to have at least 10% of that amount over your foe, so you'd need to have a victory margin of 3 points but that is less then 5 so the game continues until a margin of 5 points. Now if the game was set at 60 points for victory you would have to win by 6 points because 10% of the needed victory points is greater then 5. I probably could have written that better and I hope you get the idea. I suppose I just hate one or two point games or when both sides go over on the same turn.
I agree with this version. Once you have won, while noble, it would be a bit silly to say nevermind, I will risk losing now.
Posted: Sun Jun 06, 2010 10:03 pm
by MesaDon
Deleted
Posted: Tue Jun 08, 2010 1:42 pm
by TheGrayMouser
Since I dont believe Slitherine will change the game to allow it to go beyond the point where an army breaks, you might consider the folloing work around (would only work in custom scenareos)
To extend how long armies last in combat , you could add 5-10 (or more) baggage or cart units to each side, have both players tuck these away in a far corner and simply have a house rule to not attack those units, this would mean you would have to break a larger # of combat units to achieve a victory.. Not really a perfect solution....
Posted: Tue Jun 08, 2010 3:20 pm
by MesaDon
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