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before the next BETA regarding FoW!
Posted: Fri Jun 04, 2010 8:39 am
by pomakli
Hi!
I think those 2 issues are important:
1-During the enemy turn I can notice on the below of the screen the enemy units and on the left side of the screen their information about air and artillery sport!
2-During close combat in the buildings the strength of the enemy units are visible!
Regarding FoW those should be changed! (in my opinion!)
Thanks
Posted: Fri Jun 04, 2010 3:19 pm
by IainMcNeil
As you can see them visually in a building if you can see it we're not going to hide the number and force you to try and count how many are left alive. On the bonuses that should already be fixed.
Posted: Fri Jun 04, 2010 8:49 pm
by Obsolete
1-During the enemy turn I can notice on the below of the screen the enemy units and on the left side of the screen their information about air and artillery sport!
I dont' think it's a big deal to hide air and artillery support? Once you played a map for the first turn, you basically know what support your opponent has, and at what intervals they can be released (for the multiplayer).
It does seem like a cheat you can see what units your opponent is moving and stats for those units. I suppose we can pretend that is information being relayed to us by a combination of both spies and reccon?
Posted: Mon Jun 07, 2010 9:26 am
by IainMcNeil
You can see the type of support but not the recharge - this is the way its intended to work.
Posted: Mon Jun 07, 2010 11:20 am
by pomakli
iainmcneil wrote:You can see the type of support but not the recharge - this is the way its intended to work.
Sorry Ian, but as I played I could see also the recharge; if you mean by that the turn numbers till the next support!
But, with 0.8?? I didn't notice that!
