Fourth Battle Report
Posted: Wed Nov 08, 2006 12:12 am
Just a quick note before I go to bed. We received the new rules last night and had a game planned for this evening reversing roles of the third battle. Stephen played Later Hungarians and I played Later Ottoman Empire at 600pts. I had planned to take no notes, but with the new rules I thought I would take some.
We had a result!
I'll post some initial thoughts on the new rules as I read through them, questions from the game and final thoughts and post-match rules analysis. But we had a result!
Not sure why this was the case but some immediate thoughts spring to mind - I will refine these once I've had a chance to think about it more:
* We were more familar with the rules - even with the new set we were more comfortable with what is possible on table.
* Early movement rattled along. By bound turn 3 we had a feeling a result was possible - that something was different with this game over the others. I stopped taking notes - just pictures and questions.
* This may have been due to the new second move rules which really encourage grouping together and the lack of CMT in the early bounds.
* There were very few combats - just two in fact. And even they seemed to work quickly - even though one was a complicated flank one.
* Both armies were high mobile and so closing to shooting and combat distance was a lot quicker.
Some other highlights were I nearly lost a general (again) but the new rules saved me. Stephen rolled two sixes for combat dice but then failed to repeat the process for the general death roll! Stephen nearly lost a general but I forgot to role for general deaths under the new rules - we rolled afterwards in the next phase and I rolled an 11 but it was too late!
More information and details to follow. But for both Stephen and I this has restored our faith that maybe results are possible in an evening. We're looking to move back to 800pts now and see how that goes. Certainly 600pts feels little like a skirmish game - but it is quite enjoyable - more so than say a 350pt DBM game.
Did I mention we had a result!
We had a result!
I'll post some initial thoughts on the new rules as I read through them, questions from the game and final thoughts and post-match rules analysis. But we had a result!
Not sure why this was the case but some immediate thoughts spring to mind - I will refine these once I've had a chance to think about it more:
* We were more familar with the rules - even with the new set we were more comfortable with what is possible on table.
* Early movement rattled along. By bound turn 3 we had a feeling a result was possible - that something was different with this game over the others. I stopped taking notes - just pictures and questions.
* This may have been due to the new second move rules which really encourage grouping together and the lack of CMT in the early bounds.
* There were very few combats - just two in fact. And even they seemed to work quickly - even though one was a complicated flank one.
* Both armies were high mobile and so closing to shooting and combat distance was a lot quicker.
Some other highlights were I nearly lost a general (again) but the new rules saved me. Stephen rolled two sixes for combat dice but then failed to repeat the process for the general death roll! Stephen nearly lost a general but I forgot to role for general deaths under the new rules - we rolled afterwards in the next phase and I rolled an 11 but it was too late!
More information and details to follow. But for both Stephen and I this has restored our faith that maybe results are possible in an evening. We're looking to move back to 800pts now and see how that goes. Certainly 600pts feels little like a skirmish game - but it is quite enjoyable - more so than say a 350pt DBM game.
Did I mention we had a result!