Alexander Vs Romans
Posted: Tue Nov 07, 2006 1:29 pm
Hi there,
here is the battlereport of the battles between my first Alexander's mighty army and Guglielmo's Undoubltly Early Romans. I know the second version of the rules is on the run, but I'd like to share my toughts. As always, sorry for my written English and if these considerations are not news, but the leisure time is scarce and I couldn't read all posts/reply.
- Choice of the army.
I think that some troop types are pointed out in different ways thru the rules. Sometimes is difficult to understand what the rules are referring to when they speak about Heavy Infantry/armoured etc. However, I think that logic helps. The same for Skirmisher: are Cretans Skirmisher?
- Set up.
I didn't find any reference to Aggressive Value and terrain types for each armies.
- The Game
Without a deep knowledge of the rules, and the advantages each troop has, we run a very simple mass fight, where the two heavy centres fought each others, while on the wings we saw a massive skirmishers fight on the right, and some Indian litteraly massacre the poor Roman Cavalry on the Left.
- The general feeling
The feeling of the game is to be in tactical control of the troops, but being incapable to do anything decesive except to run across the table and be the first to charge. Obviously we didn't have the same experience we have now of DBM, but we both had the feeling that the one who charges first has a little advantage. And, after having played and read the rules, we didn't understand what is really good: for example, I don't really know if to shoot with Bow Vs Cavalry is good or not, of if Pk vs Bd is a winning bet. Maybe it's not a bad thing, since now in DBM you already know from before the battle stars which enemy troops you're going to target and which ones you'd better .
In general, I liked the possibility to fully control the army, and to be able to move any BG at least twice. Since we both had IC C-in-C and trained troops, we always moved twice until we reached tactical proximity, so no really "smart" moves were done (IE going on the flank or trap some skirmishers).
For the combat, in general we noticed that the first impact is really important. on the right, my LH charged a vastly bigger formation of PS (sorry if I use DBx terms) and completly wiped them out with "ordinary" dices (no series of 6-6-6-6-6 opposed to 1-1-1-1-1, I mean).
However, the fights are always too complicated. even for a simple engagement, with two or three units in total involed, we had to throw dices to see who "hits", then reroll, then roll to see if somebody was killed, then roll again to see if the formation was going to be shaken or broken. I think that if this part of the rules will remain the same, you should do a cristalline clear table to make the people understand and follow the "flux" of the rolls, otherwise will happen too often to forget something - even a single POA or Death roll can change the course of the resolution.
and the situation worsen when we had three or four units per part. This happens - I think - quite often if the two players have different approaches to the army list. I chose relatively few big BG, Guglielmo much more, but smaller. when the centres collided, we have a long line of Pk fighting a long lines of Bd/Sp, and the opposing units often hit different enemies units.
(Maybe its' not clear: I mean that if you have 8 Bd units each with a frontage of 3, and 4 Pk units with a frontage of 5, you'll have each roman units fighting with at least two Alexander ones).
This leads to an incredible confusion - surely since this one is one of our first games, but I fear it will not change dramaticly at the 10th or 30th game. Any time we got to a fighting phase, we began mourning agains the difficult to understand which unit was fighting with who.
now, some questions for who understands better the rules
1) can a LH unit break off from a enemy in contact, if they have an enemy unit slightly on the side? I mean, can the retiring unit move lateraly as stated in the rules?
2) LH broke enmy Skirmisher. They have to follow since they failed the test. however, while the skirmisher went thru Roman Sp, Lh had to charge them. is this avoidable? I dont' think is too realistic to have LH charging a solid wall of Infantry only because they destroyed some Skirmisher.
3) Can an Undrilled unit that attempts to do a Complex move and fail, do the simple one instead?
4) Kn Vs Cv. The Cv flee broken. The Kn follows impetuosly, and its letfmost element touch slightly Sp on the right. can they evade, or they have to fight in this odd way (we had a situation like this:
Sp Sp Sp
Kn Kn Kn
5) Is it possible to expand in contact after Melee?
6) if we have a very big engament like:
Bd Bd Bd Sp Sp Sp Sp Bd Bd LH LH
Pk Pk El Pk Pk El Kn Kn Ps Ps Ps
each Pk unit is a different Bg. The Bd are from three different Bg
Do we need to roll for kills and for morale change for different units? I mean, each Sub-combat situation is resolved separetely?
I think should be this way, but this means that the single Bd unit
Bd Bd Bd
Pk Pk El Pk Pk
could test even if the won against left Pk and tied with El, if the right Pk Wins.
and this would mean that with a long line of pk Vs Bd, some could run away or suffer losses even if they won.
cheers.
Paolo P.
here is the battlereport of the battles between my first Alexander's mighty army and Guglielmo's Undoubltly Early Romans. I know the second version of the rules is on the run, but I'd like to share my toughts. As always, sorry for my written English and if these considerations are not news, but the leisure time is scarce and I couldn't read all posts/reply.
- Choice of the army.
I think that some troop types are pointed out in different ways thru the rules. Sometimes is difficult to understand what the rules are referring to when they speak about Heavy Infantry/armoured etc. However, I think that logic helps. The same for Skirmisher: are Cretans Skirmisher?
- Set up.
I didn't find any reference to Aggressive Value and terrain types for each armies.
- The Game
Without a deep knowledge of the rules, and the advantages each troop has, we run a very simple mass fight, where the two heavy centres fought each others, while on the wings we saw a massive skirmishers fight on the right, and some Indian litteraly massacre the poor Roman Cavalry on the Left.
- The general feeling
The feeling of the game is to be in tactical control of the troops, but being incapable to do anything decesive except to run across the table and be the first to charge. Obviously we didn't have the same experience we have now of DBM, but we both had the feeling that the one who charges first has a little advantage. And, after having played and read the rules, we didn't understand what is really good: for example, I don't really know if to shoot with Bow Vs Cavalry is good or not, of if Pk vs Bd is a winning bet. Maybe it's not a bad thing, since now in DBM you already know from before the battle stars which enemy troops you're going to target and which ones you'd better .
In general, I liked the possibility to fully control the army, and to be able to move any BG at least twice. Since we both had IC C-in-C and trained troops, we always moved twice until we reached tactical proximity, so no really "smart" moves were done (IE going on the flank or trap some skirmishers).
For the combat, in general we noticed that the first impact is really important. on the right, my LH charged a vastly bigger formation of PS (sorry if I use DBx terms) and completly wiped them out with "ordinary" dices (no series of 6-6-6-6-6 opposed to 1-1-1-1-1, I mean).
However, the fights are always too complicated. even for a simple engagement, with two or three units in total involed, we had to throw dices to see who "hits", then reroll, then roll to see if somebody was killed, then roll again to see if the formation was going to be shaken or broken. I think that if this part of the rules will remain the same, you should do a cristalline clear table to make the people understand and follow the "flux" of the rolls, otherwise will happen too often to forget something - even a single POA or Death roll can change the course of the resolution.
and the situation worsen when we had three or four units per part. This happens - I think - quite often if the two players have different approaches to the army list. I chose relatively few big BG, Guglielmo much more, but smaller. when the centres collided, we have a long line of Pk fighting a long lines of Bd/Sp, and the opposing units often hit different enemies units.
(Maybe its' not clear: I mean that if you have 8 Bd units each with a frontage of 3, and 4 Pk units with a frontage of 5, you'll have each roman units fighting with at least two Alexander ones).
This leads to an incredible confusion - surely since this one is one of our first games, but I fear it will not change dramaticly at the 10th or 30th game. Any time we got to a fighting phase, we began mourning agains the difficult to understand which unit was fighting with who.
now, some questions for who understands better the rules
1) can a LH unit break off from a enemy in contact, if they have an enemy unit slightly on the side? I mean, can the retiring unit move lateraly as stated in the rules?
2) LH broke enmy Skirmisher. They have to follow since they failed the test. however, while the skirmisher went thru Roman Sp, Lh had to charge them. is this avoidable? I dont' think is too realistic to have LH charging a solid wall of Infantry only because they destroyed some Skirmisher.
3) Can an Undrilled unit that attempts to do a Complex move and fail, do the simple one instead?
4) Kn Vs Cv. The Cv flee broken. The Kn follows impetuosly, and its letfmost element touch slightly Sp on the right. can they evade, or they have to fight in this odd way (we had a situation like this:
Sp Sp Sp
Kn Kn Kn
5) Is it possible to expand in contact after Melee?
6) if we have a very big engament like:
Bd Bd Bd Sp Sp Sp Sp Bd Bd LH LH
Pk Pk El Pk Pk El Kn Kn Ps Ps Ps
each Pk unit is a different Bg. The Bd are from three different Bg
Do we need to roll for kills and for morale change for different units? I mean, each Sub-combat situation is resolved separetely?
I think should be this way, but this means that the single Bd unit
Bd Bd Bd
Pk Pk El Pk Pk
could test even if the won against left Pk and tied with El, if the right Pk Wins.
and this would mean that with a long line of pk Vs Bd, some could run away or suffer losses even if they won.
cheers.
Paolo P.