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GS and New Builds
Posted: Sun May 16, 2010 4:15 pm
by ncali
Currently, in GS you cannot rail units into newly-captured cities. You have to wait 1 turn. I suggest this rule be extended to new builds. This is most frequently a situation that occurs on the Eastern Front when the Russians liberate a city. I think they should have to wait 1 turn before they can place any new builds in the newly-liberated city.
Posted: Sun May 16, 2010 6:02 pm
by trulster
Agree, this should not be possible.
Posted: Sun May 16, 2010 9:23 pm
by joerock22
But on the other hand, it is a Russian city the Soviets are liberating. It makes sense that the populace would be up in arms ready to help push the invader the rest of the way out of their country. Maybe it wouldn't take so long to get a corps ready and placed in a newly-captured city?
For tanks and air units, however, this is probably unrealistic. But you can at least make a plausible argument for leaving things the way they are.
Posted: Sun May 16, 2010 10:55 pm
by gerones
joerock22 wrote:But on the other hand, it is a Russian city the Soviets are liberating. It makes sense that the populace would be up in arms ready to help push the invader the rest of the way out of their country. Maybe it wouldn't take so long to get a corps ready and placed in a newly-captured city?
For tanks and air units, however, this is probably unrealistic. But you can at least make a plausible argument for leaving things the way they are.
This is a good argument. Let´s keep in mind that a turn represents 20 days so this is enough time for a unit be redeployed in a recently liberated city. I mean that this is a different case to what it happens with the railway network that needs to be repaired to be serviceable again and this way it would have to wait 1 turn to be used.
Posted: Mon May 17, 2010 1:27 am
by ncali
leridano wrote:joerock22 wrote:But on the other hand, it is a Russian city the Soviets are liberating. It makes sense that the populace would be up in arms ready to help push the invader the rest of the way out of their country. Maybe it wouldn't take so long to get a corps ready and placed in a newly-captured city?
For tanks and air units, however, this is probably unrealistic. But you can at least make a plausible argument for leaving things the way they are.
This is a good argument. Let´s keep in mind that a turn represents 20 days so this is enough time for a unit be redeployed in a recently liberated city. I mean that this is a different case to what it happens with the railway network that needs to be repaired to be serviceable again and this way it would have to wait 1 turn to be used.
I think some repair to rail would be needed for a corps to be formed because the troops must be equipped and supplied. Right now, a new corps can arrive immediately and fully equipped during the same turn the city is recaptured (and I would add - regardless of the condition of the city). I think a one-turn delay better approximates the repair to infrastructure needed to form a unit, including both the use of a city as a recruitment center as well as the need to rail in the needed supplies and all the equipment for the unit.
Posted: Mon May 17, 2010 1:35 am
by Peter Stauffenberg
Another argument is that a liberated city can only have ONE unit deployed (except capital) while a liberated / captured city can have up to 7 units railed to it. The former can be achieved during the turn while the latter needs more time (1 turn) to repair the rail lines etc. Most countries used scorched earth when retreating, thus destroying rail lines and blowing up important buildings. That takes time to repair.