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Ingame feedback from: ostwind

Posted: Sun May 16, 2010 3:34 pm
by ostwind
Playing a mp turn in the bulge village scenario. I was trying to shot an enemy vehicle but it was unable; I was in range and hadn't spent any ammo,...I was almost at point blank range.
In the same turn I haven't been able to select one of my vehicles. It wasn't destroyed nor bailed out...umm...let's see the situation in the next turn

Posted: Sun May 16, 2010 6:07 pm
by ostwind
It looks like both units are bailed out, but I don't remember any message telling that....
Don't bother with this thread....

Posted: Sun May 16, 2010 8:22 pm
by pipfromslitherine
We're going to make it more obvious when units bail out, as it can be confusing!

Cheers

Pip

Posted: Mon May 17, 2010 7:16 am
by Obsolete
It's possible I may have got a message when my AA unit bailed, hard to remember because I am running the replayer like an RTS game in that I'm trying to spot what's going on in the lower left window, but you have to be very fast in observing, hehe. There should maybe be an option later for a STEP-PUSH button during the replayer so one can sit back in the General's arm-chair and study what happened more in the likes of a turn-based board-game.

I don't like mixing styles, no one is ever happy that way.

BTW, for bailed and surrendering units, they don't give EXP. Is that by design?

Posted: Mon May 17, 2010 1:02 pm
by IainMcNeil
Not sure about the step wise progresion - I dont know if the system can support that.

The missing experience is a bug and we'll get that fixed.

Posted: Mon May 17, 2010 3:31 pm
by pipfromslitherine
I'm not sure what you mean by step-wise? The ability to pause and start the replay?

Cheers

Pip

Posted: Mon May 17, 2010 11:19 pm
by Obsolete
What I mean, is instead of trying to catch everything that happens in the lower left of the screen during an opponent's turn in a few seconds.... It would be nice to have a settings option so I only have to press space bar and it will toggle from one unit the enemy is moving, to the next. So say the enemy moves a Panther, at the end of the movement, the replayer should wait for me to hit a key before it shows the next unit the enemy did an action with. This should also be used for units that are not even visible. This is the one thing that bothers me most is trying to catch those HIDDEN unit movements. I wan't to know what he has, and what he moved, etc. even if they are in the Fog. If we are not supposed to know, then it shouldn't be telling us this information to glimps in the bottom left in the replayer.

Posted: Tue May 18, 2010 2:23 pm
by ostwind
Now with the 0.7 beta, after finishing the second tutorial and clicking on the accept button in the report screen, that's what I can see...

Image

if you click on the accept button, you can go to the main campaign menu.