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Ingame feedback from: antipasta

Posted: Sun May 02, 2010 8:35 pm
by antipasta
1. Love the comic book style - reminds me of the war comics I used to buy at weekends when I was a boy. The overall look, unit displays and scenery looks good - perhaps grass a bit too green.

2. Would like a hints/tactices/help section. Couldn't find a way to progress withou sacrificing all my front units in order to revaul enemy dispositions - enemy always seemed to have initial round of firing without retaliation. Fog of war could be toned down a little or set as an option?

3. Didn't find the mini-map of any use but I think the zoomed-out could be made to be more useful.
a. replace similar marker icons with NATO-type symbols to quickly show where your armour is concentrated, where your SP atillry is etc. Kept finding myseld zooming in and out to get an overview of my position.
b. nice to have icons greyed-out for units that have moved, or been destroyed.
c. extreme zoom-out shows just a white expanse - be nice to have major topograhical featues outlined.

Posted: Sun May 02, 2010 8:52 pm
by lordzimoa
Pip, I suggest we set a maximum inner and outer zoom level. The graphics were not designed to see up so close or from really afar.

Posted: Mon May 03, 2010 3:03 pm
by pipfromslitherine
Thanks for all your feedback antipasta, the zoom is really more of a debug feature - I doubt we will allow you to zoom out so far.

Having more feedback on moved units is a good idea, although we don't want to clutter the view too much.

I think that having to use units to flush out the enemy is fairly standard fare for the time! ;) But we are going to add in more hints as you progress through the game.

Cheers

Pip