Here's an update on my game with Hidde and it'll explain my GROWING frustration with the game and why, for the 1st time, I'm thinking of giving up on it
A bit of background...
This is the 2nd of our league matches in Pantherboy's League of Extraordinary Gentlemen. So, a game I take seriously, as I'm sure Hidde does. It's not the end of the world if I lose, it's only a game, but I want to do the best I can.
The game started with a totally unsuitable battleground for both Later Seleucid armies (heavily pike). It was a valley scenario with a large lake, some marsh and a large ploughed field between the 2 armies. There is some good ground between the 2 armies, but it's a bottleneck. There's also a way round the lake and another round the ploughed field, but it's a long hike. Oh, and there's some broken ground immediately in front of where Hidde's army deployed... and there's a stream dividing my side of the valley into two.
Both of us laughed at the battleground provided, but decided to continue. Sometimes the challenge is to make the best of what is provided. I also liked the challenge it gave me to overcome. I knew if I could beat Hidde, who I know is a good player, with the his defensive position then I would've done really well and I'd be proud of the result.
Neither side wanted to give up their hill advantage.
I started by sending some of cavalry and some archers round the lake to try and get a rear or flanking position on his pike lines. I send my pikemen the other way round the lake to do this they have to cross the stream, I'm worried that Hidde may rapidly advance with his MF and cavalry, and may catch me half across the stream, but he stays put. Probably the safest move not to get drawn out of a very defensible position. Hidde sends his cavalry and some LF to meet mine. We face each other for a while trading missiles, but neither of us wants to get drawn out of position. In the meantime I send my LF and Archer Cavalry to bombard his better quality skirmishers. I'm trying to draw them out so I can pin them with my poor LF and destroy them with the Cavalry (he knows this and isn't falling for it). So, I focus fire on a few units and keep rotating mine, hoping to get some points up by routing by missiles. Any that disrupt or get low Hidde simply moves away. In the meantime, my pikes have crossed the stream and reform lines opposite his lines, but on the other side of the valley. I send my MF to hold a strategic position in the fields and my Cataphracts round the fields to get a position above and to the side of his line. By doing this I'm hoping to force an error from Hidde (unlikely) or just be posed to respond well if he decides to attack (unlikely too). This game has got draw written all over it.
At this point I'm withdrawing my cavalry (Companions and Galatians) from opposite his cavalry, he's getting close and has more strength. The first Companion withdraws OK, but the second impetuously charges into greater number

OK, it happens. I compound the misfortune by using Superior Galatians to support the attack in the hope I can disrupt his Companions and give my Companions a chance. It was a mistake (and I knew it). So now I'm losing 2 units (and 2 LF). Not wishing to make a bad position even worse I withdraw the remaining cavalry and skirmishers.
My Cataphracts have now got near the pikes so I advance my pikes down the valley and a little up Hidde's side ready to move up if he responds badly to my MF and Cataphract threat. I don't intend to attack because it's all uphill, but I'm hoping he think I will and thus make a mistake in his moves. Suddenly, one of his pikes decides to charge downhill after a LF (or Pike - I forget) and into my lines. No sense whatsoever in that (Hidde must be furious). I set about his pike, but then 2 of mine charge uphill into his lines! These both rout in 2 goes, Average vs Superior with hill advantage is a real disadvantage. The only good news is that when the 2nd pike dies his pike unit follows it downhill into my massed pikes. No sensible unit would ever do this (yes, quote Hastings to me - they weren't sensible either... and they died too). Meanwhile, I'm moving my Cats to better position and the 1st one anarchy charges pikes

I then chose to commit the others in the hope that I can force through. I start to send the MF to get closer to help if an opening appears and the 1st MF anarchy charges into a line on hills.

I write the unit off. I send the next MF to get closer to the Cats and it anarchy charges the same line too!

What the hell, I send the 3rd MF to help them, just in case they get lucky.
The point of all this is that I want you to understand that I play this game because I want to stretch my mind by seeing if I can out-think and outplay a similar person... I also want fun. I don't play this because I want to relive, recreate or otherwise make the same mistakes of the dumb and stupid from history. I accept that to give it an element of realism not just to make it like Chess there has to be an element of luck in terms of battle results, and they way units react.
Frankly, the level of stupidity being introduced by units running out of position, charging very unfavourable positions and units, chasing routed units into certain death, etc. is really ruining the game for me. Yes, I'm sure it happened in history, but there's I'm sure it was NOT THIS MUCH!
I've spent the last 2 days trying to think of ways to help Peter G make his Lost World campaign even better (based on the feedback from the players), but now I'm thinking of giving this game up completely.
Please reduce the level of anarchy and apply some sanity tests for following routed units! PLEASE, PLEASE, PLEASE!