Field of Glory v1.2.6
Posted: Thu Apr 29, 2010 2:10 pm
Slitherine & Hexwar are pleased to announce another update to Field of Glory taking the game to v1.2.6. This small update requries v1.2.5.
Download the update from http://www.slitherine.com/files/fog/fie ... _1.2.6.exe or http://www.patches-scrolls.de/field_of_glory.php#126
If you do not already have it, download the v1.2.5 patch here http://www.slitherine.com/files/fog/fie ... _1.2.5.exe
This update includes the following changes:
Add: Battle of Harlow 1411AD, only available to owner of Storm of Arrows.
Add: UI: Option to show/hide shooting arcs in the preferences window and Keyboard shortcut (F) to toggle display of shooting arcs.
Fix: Crash UI: Null pointer exception in uiplayer.s.PlayPhase.ShowAvailableOrders
Fix: Crash Army generator: OutOfBoundsException in uiplayer.htk.TTableImp.intRowTags, caused by moving the mouse over a table row that has an alternative troop spec, within an expanded allied army, when there is a collapsed allied army above.
Fix: The program would sometimes stay open when the user clicked the "Close" after a fatal crash.
Fix: In multiplayer, if a user had not registered their FoG serial, they were not being offered the chance to log in or register.
Fix: Army generator: Armies in the top-level folder could not be loaded.
Fix: Army generator: The scrollbar was not appearing in the "Save Army" window.
Fix: Logic: If a die roll of 2 or 3 is re-rolled, and the new value is less than the original, the original value is now kept.
Change: Logic: Battle wagons can now shoot in any direction and no longer suffer -1 POA for shooting out of arc.
Change: Logic: Impetuous medium foot will no longer charge out of hexes containing steep hills.
Add: Ability to play AI army generator games in which each side's army is from a different army book.
Change: Logic: Units that have charged are now prevented from shooting, even if their charge target evaded.
Change: Logic: Units can no longer place/pack stakes if they are in enemy zone of control.
Change: Logic: Units behind palisades will no longer pursue frontal opponents.
Change: Logic: Units with stakes placed will no longer pursue.
Change: Logic: Only foot units behind palisades are now prevented from pursuing frontal opponents.
Change: Logic: Scythed chariots can no longer break off.
Change: AI: Ranged units other than LF/LH now move as main battle groups, rather than attempting to skirmish.
Change: Logic: Units that are charged in the rear will now evade in most circumstances.
Change: Logic: Medium Foot with bow, longbow, crossbow, or firearm no longer have to take a CMT to charge an enemy in the rear.
Fix: All reported D.A.G. army errors in the Field of Glory forums.
Download the update from http://www.slitherine.com/files/fog/fie ... _1.2.6.exe or http://www.patches-scrolls.de/field_of_glory.php#126
If you do not already have it, download the v1.2.5 patch here http://www.slitherine.com/files/fog/fie ... _1.2.5.exe
This update includes the following changes:
Add: Battle of Harlow 1411AD, only available to owner of Storm of Arrows.
Add: UI: Option to show/hide shooting arcs in the preferences window and Keyboard shortcut (F) to toggle display of shooting arcs.
Fix: Crash UI: Null pointer exception in uiplayer.s.PlayPhase.ShowAvailableOrders
Fix: Crash Army generator: OutOfBoundsException in uiplayer.htk.TTableImp.intRowTags, caused by moving the mouse over a table row that has an alternative troop spec, within an expanded allied army, when there is a collapsed allied army above.
Fix: The program would sometimes stay open when the user clicked the "Close" after a fatal crash.
Fix: In multiplayer, if a user had not registered their FoG serial, they were not being offered the chance to log in or register.
Fix: Army generator: Armies in the top-level folder could not be loaded.
Fix: Army generator: The scrollbar was not appearing in the "Save Army" window.
Fix: Logic: If a die roll of 2 or 3 is re-rolled, and the new value is less than the original, the original value is now kept.
Change: Logic: Battle wagons can now shoot in any direction and no longer suffer -1 POA for shooting out of arc.
Change: Logic: Impetuous medium foot will no longer charge out of hexes containing steep hills.
Add: Ability to play AI army generator games in which each side's army is from a different army book.
Change: Logic: Units that have charged are now prevented from shooting, even if their charge target evaded.
Change: Logic: Units can no longer place/pack stakes if they are in enemy zone of control.
Change: Logic: Units behind palisades will no longer pursue frontal opponents.
Change: Logic: Units with stakes placed will no longer pursue.
Change: Logic: Only foot units behind palisades are now prevented from pursuing frontal opponents.
Change: Logic: Scythed chariots can no longer break off.
Change: AI: Ranged units other than LF/LH now move as main battle groups, rather than attempting to skirmish.
Change: Logic: Units that are charged in the rear will now evade in most circumstances.
Change: Logic: Medium Foot with bow, longbow, crossbow, or firearm no longer have to take a CMT to charge an enemy in the rear.
Fix: All reported D.A.G. army errors in the Field of Glory forums.