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What about espionage?
Posted: Thu Nov 02, 2006 12:14 am
by Redpossum
How will espionage and counter-espionage be handled in the game, if at all?
Posted: Thu Nov 02, 2006 9:29 am
by IainMcNeil
It's not something we're planning to tackle in the first game. We want to make sure the features that go in are done properly and this would take a fair bit of time and effort to be anything other than lip service.
Posted: Thu Nov 02, 2006 10:50 pm
by Redpossum
OK, makes sense

Posted: Tue Feb 10, 2009 6:06 pm
by KingHunter3059
Humm - So would that work?
Jay