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charging question

Posted: Mon Apr 19, 2010 8:57 am
by zeitoun
http://zepload.com/images/1271752216_charging.jpg

Hi ,

A1 and A2 are HCH BG. in the impact phase they charge B1 ( LF BG ) strait head. Whith the VMD A1 is too short to catch B1 and A2 go faster but cannot make interpenetration with A3 (LF BG in close combat vs B2 LF Bg).

Can i make a wheel and a dropping back with A2 to avoid A3 , like in the diagram, or must I stopped when I touch A3. ?

If I move A2 , can A1 make a dropping back to avoid A1 or do i made a Burst throught ?

Posted: Mon Apr 19, 2010 2:00 pm
by rogerg
I believe you would need to specify this charge direction at the start prior to any movement. The evaders may wish to split the evade angle away from both the charges.

Posted: Mon Apr 19, 2010 4:21 pm
by zeitoun
nobody else ????

Posted: Mon Apr 19, 2010 5:35 pm
by smaul1
If they evade straight back and you charge straight ahead, I know the rules for pursuing evaders allows you to make any wheels to contact the enemy, but I dont have my book handy so Im not sure if you can hold back A1, I dont think so.

A2 I believe also moves first so the question would be what does A1 do when it hits A2. So A1 would maybe burst through A2. ????

Ill have to check the rules later when I can, but Im a pretty new player so I could be wrong.

anyone else?

steve

Posted: Mon Apr 19, 2010 5:37 pm
by smaul1
since the faster group moves first (A2) maybe A1 is allowed to contract or at least wheel as per the pursuit rules to avoid A2.

just a quick thought I had, we read the pursuit rules a bunch last night since we were playing a game and have some pursuit issues to check on ourselves.

steve

Posted: Mon Apr 19, 2010 5:39 pm
by smaul1
one last thought, as A2 steps forward if they very right flank of A2 is able to contact B1 by stepping forward it might also be out of the way of A1 as a result anyway, but it would be good to know from some of the veteran players what you would do if that was not able to happen.

Posted: Mon Apr 19, 2010 6:33 pm
by hammy
OK,

Assuming that both A1 and A2 charged directly forwards then:

A2 must move first (it is the one moving faster)
I am not sure that A2 can wheel. B1 is still infront of A2 but it could be argued that as the path of the charge does not extend beyond the back of A3 that B1 is no longer in the path of the charge.

Assuming that a wheel is allowed and I think that it is because of the definition of path of charge then A2 can wheel and drop back one base as pictured. A1 would then move and drop back one base to avoid the now intervening A2.

Overall I think that on reflection this is correct if a little unusual.

Posted: Mon Apr 19, 2010 6:42 pm
by nikgaukroger
hammy wrote:OK,

Assuming that both A1 and A2 charged directly forwards then:

A2 must move first (it is the one moving faster)

Is this true? I know you do that for pursuers, but for some reason I thought charges were done in the order decided by the charging player.

I am not sure that A2 can wheel.

IIRC unless the direction is declared at the time of the charge, you can only wheel to follow evaders - now you could argue that as the VMD would allow you to catch the evaders by dropping a file back a wheel would actually be following them as otherwise you'd run into the back of your other troops ...

On the "it gets troops into contact" theory, I'd probably allow the wheel.

Posted: Mon Apr 19, 2010 7:48 pm
by hammy
I really should get my rule book from my bag.

Having thought more about it I am fairly sure the wheel is OK because the evaders leave the 'path' of the charge so even though no wheel was declared one is allowed.

As for moving first or second you may be right and it is the charging player's choice.

Must get rule book.

Posted: Mon Apr 19, 2010 8:10 pm
by deadtorius
looked it up in the rules didnt see anything in the book about who goes first in a charge, but it says you can drop back a base and wheel as long as it would not cause any less stands to make contact from the charge. By the looks of it A2 would only hit with 1 base so I think its good to go, but the wheel might actually slow down A2 to the point they won't make contact but that is one of those measure and hope you make it situations.
I believe you would need to specify this charge direction at the start prior to any movement. The evaders may wish to split the evade angle away from both the charges.
Doesn't quite work that way. If the charge is straight on as is shown here they evade directly to their rear. If the target was not facing directly towards the enemy but was on an odd angle the evader can choose to evade directly to their rear or directly away from the charge. In that case they could choose to move off to the side with the evade, moving directly to their rear not directly away from the chargers.

Posted: Mon Apr 19, 2010 8:40 pm
by nikgaukroger
deadtorius wrote:looked it up in the rules didnt see anything in the book about who goes first in a charge,
I also got round to looking it up. Page 68 "Sequence of Charges and Responses" would appear to be your friend:-
... but if there is more than one charge the active player chooses the order in which they are actioned.

Posted: Mon Apr 19, 2010 8:46 pm
by hammy
nikgaukroger wrote:
deadtorius wrote:looked it up in the rules didnt see anything in the book about who goes first in a charge,
I also got round to looking it up. Page 68 "Sequence of Charges and Responses" would appear to be your friend:-
... but if there is more than one charge the active player chooses the order in which they are actioned.
OK so that then leads to the question does the active player get to roll the VMD before deciding the order of charges?

Posted: Mon Apr 19, 2010 9:45 pm
by deadtorius
Guess so, would make the most sense since you don't know who is going further till after all the dice are rolled

Posted: Mon Apr 19, 2010 10:48 pm
by smaul1
A2 can wheel see page 54 under charging to contact and stepping forward "making any wheels" and page 68 first bullet point under the "tip" box (yellow box) "If all target battle groups evade out of the original path of the charge, the charger can wheel in an attempt to catch them"

Posted: Tue Apr 20, 2010 9:24 am
by nikgaukroger
hammy wrote: OK so that then leads to the question does the active player get to roll the VMD before deciding the order of charges?

Don't see why they should do - they choose which order to action the charges and then roll each VMD when they come to each charge in sequence I would think.

Posted: Wed Apr 21, 2010 12:24 am
by deadtorius
Technically speaking all the action is supposed to be simultaneous so you could argue a further moving group got a head start on the slower one so the higher VMD would go first. Just a thought though.

I will now bow out gracefully from this argument if I am proven wrong.