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Ingame feedback from: Merlock
Posted: Sat Apr 17, 2010 9:05 pm
by Merlock
I like the look of the artwork in the intros and menus.
My first impression of the gameplay is good, however I did keep going of the arrow keys to move around the map and did not expect this to be the rotate function. Whilst giving commands to units it would be nice if I could select the next unit as the first is moving.
I'm certainly looking forward to exploring the game further.
Ingame feedback from: Merlock
Posted: Sun Apr 18, 2010 10:48 am
by Merlock
Still enjoying playing! I'm find the that the jumping about when one unit attacks another is a bit dis-orientating and and that when you zoom out to look at the wider situation the detail of the terrain and unit position is lost to quickly.
Just started my first multiplayer games, so I'm look forward to seeing how they workout.�
Posted: Sun Apr 18, 2010 3:49 pm
by pipfromslitherine
Cool! Hopefully someone will take up your challenge - feedback on the multiplayer is something that we are especially interested in.
Thanks
Pip
Ingame feedback from: Merlock
Posted: Mon Apr 19, 2010 9:17 pm
by Merlock
I've had a couple of issues with enemy units firing from visible positions outside the active game area. These units can't be targeted with return fire.
Posted: Mon Apr 19, 2010 9:20 pm
by pipfromslitherine
That certainly shouldn't happen. Can you let us know the missions it occured on.
Thanks a lot
Pip
Posted: Mon Apr 19, 2010 10:59 pm
by ostwind
I'm having the same issue. In the first map of normandy there's a stug firing from outside the northern limit of the map to the village where the airborne units are.
Ingame feedback from: Merlock
Posted: Wed Apr 21, 2010 9:02 pm
by Merlock
D-Day Linkup
One of the replacement Shermans can't move off the beach.
Still enjoying the gameplay, and the multiplayer game is working well.
Ingame feedback from: Merlock
Posted: Sun Apr 25, 2010 4:05 pm
by Merlock
Really enjoying replaying the D-Day Linkup mission.�
I'd like to see an adaptive campaign, I know you can lose the historic accuracy but it would add even more scope for repeat play.
Ingame feedback from: Merlock
Posted: Mon May 03, 2010 5:19 pm
by Merlock
Don't have any sfx when the B17 & B26 airstrikes come in.
Posted: Mon May 03, 2010 5:53 pm
by pipfromslitherine
Thanks for the catch - I think we're going to beef up the heavy bomber raids so we'll make sure they have suitable sfx to go with the destruction.
Cheers
Pip
Ingame feedback from: Merlock
Posted: Sun May 09, 2010 11:24 am
by Merlock
The last few times I finished a multiplayer turn the game seems to lockup. The turn is uploaded to the server ok, but I have to force the game to close, and restart it.
Posted: Sun May 09, 2010 6:01 pm
by pipfromslitherine
It's because of an ongoing problem with the email system - everything works but when it tries to send the emails it hangs up. We're trying to work it out.
Cheers
Pip
Ingame feedback from: Merlock
Posted: Mon May 10, 2010 4:34 pm
by Merlock
using the enter key to toggle between units goes to locations of dead units as well as live ones
Ingame feedback from: Merlock
Posted: Wed May 19, 2010 8:19 pm
by Merlock
First play with 0.7
D-Day linkup - The Sherman in the second wave of reenforcements still can't move off the beach
Posted: Wed May 19, 2010 9:59 pm
by pipfromslitherine
I believe that a recent fix to the scripting which places reinforcements will solve this in the next beta.
Thanks a lot!
Cheers
Pip
Ingame feedback from: Merlock
Posted: Sun May 30, 2010 1:45 pm
by Merlock
Just had my first play after a weeks holiday, and I wasn't disapointed.
Came accross the sniper shot option for the first time today, and thought it was a nice touch.
I've noticed that when playing in campaign mode that after the mission is finished and the mission selection screen comes back on the missions scroll back to the first mission, rather than move onto the next mission.
Posted: Mon May 31, 2010 1:40 am
by Obsolete
To be honest, I often wish there was a FAST-FORWARD button, so I could jump to the end of the campaign and then browse in reverse if I wanted.
Perhaps a bookmark could be added.
Ingame feedback from: Merlock
Posted: Mon May 31, 2010 7:30 pm
by Merlock
It turns out that the Sherman re-enforcement in D-day linkup isn't stuck on the beach, its just that the guidance squares don't light up
Posted: Tue Jun 01, 2010 9:50 am
by IainMcNeil
If you complete a mission it should take you to the next mission?
Can you explain exactly what the problem is in DDay? A screenshout would be useful.
Posted: Tue Jun 01, 2010 11:55 am
by Merlock
Mission Selection - I think it might be because I'm playing them out of order, but it is a bit of a nuisance.
DDay - I've got some screen shots. What's the best way to get them to you?