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Ingame feedback from: Pierre De Chartreuse
Posted: Sat Apr 17, 2010 10:02 am
by Pierre De Chartreuse
Nothing to say, smooth and succesfull setup.
Posted: Sat Apr 17, 2010 5:06 pm
by pipfromslitherine
Glad you are up and running. Give us some more feedback once you start playing.
Cheers
Pip
Ingame feedback from: Pierre De Chartreuse
Posted: Sat Apr 17, 2010 8:38 pm
by Pierre De Chartreuse
working quite well so far : no obvious bug, no crash at all in almost 1h30 play. Good job on that matter.
tutorial too short : does not explain promotion and what they are for, still don't know. Doesn't explain either green icons over battle groups, still don't know what they mean.
when pressing esc key, save menu lacks text.
not sure Panzer III would be destroyed so easily by 2pdrs.
all in all, seems realistic (rear shots are devastating), but seems a bit too easy.
To sum up, works very properly, fun is average, can't explain why yet.
Posted: Sat Apr 17, 2010 10:35 pm
by Pierre De Chartreuse
I also do agree with other comments : animations are too slow, and that's probably why I had not a lot of fun during my first game time (although I enjoyed it). Skipping them would be a good option and speed up the game.
Moreover, I don't know if the mouse clicks are standard and the same as in other games, but I think the mouse UI would gain significant progress if it was simplified.
For example, clicking on a red arrow above ennemies would trigger fire directly without having to right click then left click, which is slowing the game experience and lessen the fun. Same for movement into an empty square and turn when clicking an adjacent square.
Basically, the default action for a given square should be accessible in one click, and the second click could just propose secondary actions.
And I also find barrage and air support far too effective. They should suppress for sure, but my Beaufighter destroyed 3 tanks in 2 passes, which means its pilot was a elite ace. And the 5.5'' could almost destroy the convoy.
I could not see any vehicle immobilized by a direct shot, artillery or by terrain, is it possible in the game ?
I like the mortar inaccuracy though, and the rest's almost good.
More after my 2nd game.
Ingame feedback from: Pierre De Chartreuse
Posted: Sun Apr 18, 2010 7:22 pm
by Pierre De Chartreuse
Can't connect to multiplayer, MISSING_IDS_LOGIN_ERROR even if I use my normal login Pierre De Chartreuse and my usual password. Forum and FoG PC works in that matter. Is it because I have spaces in my login ? The multi screen shows Pierre as login.
Posted: Sun Apr 18, 2010 9:32 pm
by pipfromslitherine
Hmmm - that might be it. It wouldn't expect spaces.
I'm not sure why the forum signup allows them - I thought it didn't! I'll have to try and fix the code to handle it. I'll try and see whether we can do a quick EXE update just to fix this issue on Monday, otherwise you of course won't be able to play MP.
Cheers
Pip
Ingame feedback from: Pierre De Chartreuse
Posted: Fri Apr 23, 2010 8:23 pm
by Pierre De Chartreuse
Western Desert Campaign tonight.
Sandstorm Melee scenario.
No bug or crash or graphical glitch or sound pb so far. Good job for a beta.
However, the scenario never ended : the remaining turns went down to zero (I had conquered all 6 VP 2 turns before countdown finished) then continued to -1 -2 etc until I resign (losing despite all VP captured) at -12.
Also there is a MISSING_IDS_LOC_HILL on the German hill (not fortified).
Posted: Fri Apr 23, 2010 9:16 pm
by pipfromslitherine
Cool - will get that fixed up. Thanks for letting us know. Hope you are having fun.
Cheers
Pip
Ingame feedback from: Pierre De Chartreuse
Posted: Sun Apr 25, 2010 8:18 pm
by Pierre De Chartreuse
Western Desert - Frontal Assault
Frontal Assault misspelled
MISSING_IDS_LOC_RIDGE on one VP
TURN REPORT show up only after 3rd turn
Ingame feedback from: Pierre De Chartreuse
Posted: Sun Apr 25, 2010 9:15 pm
by Pierre De Chartreuse
MP still not working. The rest is OK. Sometimes reinforcement (?) green window pop up shows up empty.
Ingame feedback from: Pierre De Chartreuse
Posted: Tue Apr 27, 2010 8:49 pm
by Pierre De Chartreuse
Rearguard mission : turn count is wrong : it starts after several turns have passed and ends at 5 turns remaining, unless I've destroyed all ennemies.