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Updated Beta v 1.2.3

Posted: Fri Apr 16, 2010 4:44 pm
by IainMcNeil
Hi guys

a new beta is available. Download the beta from www.slitherine.com/files/fog/storm_of_arrows_1.2.3.exe

Please note this will only work as an update to v1.2.1, so dont bother trying unless you are already part of the beta.

The main changes in this version are:

* Add: Battle of Otterburn scenario.
* Add: Battle of Tewkesbury 1471AD
* Add: More knight variations to identify average from superior knights on the game D.A. list.
* Fix: An issue with some drilled HF being displayed with undrilled battle group image.
* Fix: Some typo’s in the descriptions in the D.A.G. lists.
* Change: War Wagons historical strength set to 20.
* Change: Some troop types in the scenario generator had strengths of 10, changed to 20.
* Fix: Rear rank shooting does not apply in woods or plantations.
* Fix: Rear rank impact support shooting does not apply in woods or plantations.
* Fix: Added all variations of rear rank impact support shooting.
* Fix: Impact support shooting only applies if charged frontally.
* Change: Updated the points cost help table for rear rank shooters.
* Change: Routers and evaders, other than LF, only burst through friends, other than routers, if they are not able to move at least one hex.
* Fix: An issue ending a player turn with anarchy charges.
* Change: All MF and HF receive a -1 POA moving and shooting.

We dont have the reousrces to manually add you if you can't receive the beta mails unfortunately. We just don't have the time :(

Posted: Fri Apr 16, 2010 4:52 pm
by IainMcNeil
Please pay close attention to evades & routs. These should be much more predicatble now. They only burst through if they start the move adjacent, otherwise stop when they meet friends they cannot pas through. They prefer to pass through routers than steady friends. Let us know if it this fixes all the issues we had with them.

Posted: Fri Apr 16, 2010 6:22 pm
by Paisley
Not directly related to routing paths but how about a CMT for any unit that 'stops' a router?

Posted: Fri Apr 16, 2010 8:37 pm
by jamespcrowley
Patch 1.2.3 seems to have 'lost' my 600pt MP with Holien (English v Irish). The previous patch, 1.2.2 didn't cause any problems.

Shame, it was shaping up to be a grand dust up.

Posted: Sat Apr 17, 2010 11:12 am
by Examinondas
I think I have seen twice AI units routing through friends when other hexes where unoccupied. In both cases it was the second move of the routed unit (in the first move they correctly moved through an empty hex).

Edit: Please ignore the above comment. After seeing more AI routs, I'm no longer sure about it. It may just be that I didn't take into account the zoc of my units.