Future development of more terrain tiles etc ?
Posted: Thu Apr 15, 2010 9:39 am
As the number of scenarios increase especially with SOA it is proving to be a problem with lack of terrain tiles to depict the type of battlefield that is needed for given battles of the past.
Is there a plan that Slitherine will expand the tile scope in the editor in future patches / expansions to allow greater realism as I feel its badly needed ? Such as different types of trees, buildings, walls, bridges and fords, more impassable terrain options, winter effects with snow, and even different looks to the tiles such as trees or swamp for visual variety ?
I would think this would be high on most gamers and scenario designers "want" lists.
Is there a plan that Slitherine will expand the tile scope in the editor in future patches / expansions to allow greater realism as I feel its badly needed ? Such as different types of trees, buildings, walls, bridges and fords, more impassable terrain options, winter effects with snow, and even different looks to the tiles such as trees or swamp for visual variety ?
I would think this would be high on most gamers and scenario designers "want" lists.