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SoA v.1.2.1. some issues
Posted: Fri Apr 09, 2010 3:45 pm
by orendel
- dismounting generals still produces errors.
For example, trying to dismount an Early French commander (Knights) gives:
Error: Battle group image file missing:
'medieval-knights-undrilled/knights-kn-d-general-dismounted'
- I'm not sure if the following is SoA-specific, think I saw this before:
Looted enemy camp with one of my units, this took some rounds, looting was finished, camp disappered, 2 points won. Another of my units was on the enemys edge of the table this turn but not near the camp. This unit kept on looting for the rest of the game. It was my c-i-c.
Posted: Fri Apr 09, 2010 5:25 pm
by Geordietaf
Please note also CTD on edit of SoA Army as reported in thread announcing 1.2.1
Posted: Fri Apr 09, 2010 5:35 pm
by Geordietaf
At present it does not seem possible to edit RoR armies, though this may be related to the beta version
Posted: Fri Apr 09, 2010 5:54 pm
by Examinondas
In the late Condotta Venetian army,
- Venetian(s) is misspelled as Ventian(s)
- Dismounted general image is missing

Posted: Fri Apr 09, 2010 7:51 pm
by rallsk
Anyone else recieved the following error message?
KeyNotFoundException
1.2.1 2010 04 09
{}
Dictionary.Value v o Dictionary v
uiplayer.s.armygenerator.GameStartData.CreateUnitData o uiplayer.s.armygenerator.GameStartData o XmlElement o XmlElement i4
uiplayer.s.armygenerator.GameStartData.Constructor o uiplayer.s.armygenerator.GameStartData A1o uiplayer.s.armygenerator.ArmyChoice o XmlDocument o XmlDocument i4
uiplayer.s.AncientsNewGameWindow.NewArmyGeneratorGame o uiplayer.s.AncientsNewGameWindow
uiplayer.s.AncientsNewGameWindow.blnHandleCommand b o uiplayer.s.AncientsNewGameWindow o uiplayer.Command
uiplayer.htk.GraphicsArea.blnHandleCommand b o uiplayer.htk.GraphicsArea o uiplayer.Command
uiplayer.Command.Dispatch o uiplayer.Command
uiplayer.Command.Enqueue o uiplayer.Command
uiplayer.Command.ParseAndEnqueue s
uiplayer.htk.TButtonImp.MouseUp o uiplayer.htk.TButtonImp i4i4
uiplayer.htk.TWindowImp.MouseUp o uiplayer.htk.TWindowImp i4i4
uiplayer.htk.GraphicsArea.Event MouseUp o uiplayer.htk.GraphicsArea i4i4
Delegate.Invoke
Application. CallFunctionWithExceptionHandling o Application p
Main
main
Happened when I tried to start up a DAG game against the AI using a 600 pt Medieval Welsh army. Didn't alter any of the settings (terrain, etc.) but I don't appear to be able to use that army any more...
Posted: Fri Apr 09, 2010 8:32 pm
by orendel
Army list Medieval Irish (Early): Galloglaigh have limit 0-0 and can therefore not be selected.
Posted: Fri Apr 09, 2010 9:05 pm
by Geordietaf
rallsk wrote:Anyone else recieved the following error message?
KeyNotFoundException
1.2.1 2010 04 09
{}
Dictionary.Value v o Dictionary v
uiplayer.s.armygenerator.GameStartData.CreateUnitData o uiplayer.s.armygenerator.GameStartData o XmlElement o XmlElement i4
uiplayer.s.armygenerator.GameStartData.Constructor o uiplayer.s.armygenerator.GameStartData A1o uiplayer.s.armygenerator.ArmyChoice o XmlDocument o XmlDocument i4
uiplayer.s.AncientsNewGameWindow.NewArmyGeneratorGame o uiplayer.s.AncientsNewGameWindow
uiplayer.s.AncientsNewGameWindow.blnHandleCommand b o uiplayer.s.AncientsNewGameWindow o uiplayer.Command
uiplayer.htk.GraphicsArea.blnHandleCommand b o uiplayer.htk.GraphicsArea o uiplayer.Command
uiplayer.Command.Dispatch o uiplayer.Command
uiplayer.Command.Enqueue o uiplayer.Command
uiplayer.Command.ParseAndEnqueue s
uiplayer.htk.TButtonImp.MouseUp o uiplayer.htk.TButtonImp i4i4
uiplayer.htk.TWindowImp.MouseUp o uiplayer.htk.TWindowImp i4i4
uiplayer.htk.GraphicsArea.Event MouseUp o uiplayer.htk.GraphicsArea i4i4
Delegate.Invoke
Application. CallFunctionWithExceptionHandling o Application p
Main
main
Happened when I tried to start up a DAG game against the AI using a 600 pt Medieval Welsh army. Didn't alter any of the settings (terrain, etc.) but I don't appear to be able to use that army any more...
Funnily enough I had a crash to disk trying to edit a Welsh Army, but not with others. B****dy English programmers!
Posted: Sat Apr 10, 2010 10:24 am
by orendel
Dismounting generals battlegroup image file missing error also for:
HYW English late continental
- Men-at-arms
- Gascon men-at-arms
Posted: Sun Apr 11, 2010 10:11 am
by Scutarii
I find that longbow units with stakes deployed if defeat an enemy unit in melee advance 1 hex like all the units, i find this unhistoricall and another thing about this, i see that the unit after advance have the stakes!!! and you can move it all the time with stakes ready
A little question, i win a melee combat with mixed unit (pike+longbow) VS an enemy unit (skirmish), 65 vs 15 casualties well, near the unit that win melee have a crossbow unit that fail a charge... when finish the melee the crossbow unit loss a morale check and be D status??? if my unit win the melee why the crossbow unit pass a morale check??? is the first time that i see this

Posted: Sun Apr 11, 2010 4:41 pm
by Pierre De Chartreuse
Mounted Crossbowmen have no sound, whatever army they are in.