Page 1 of 1

Suggestions for UI Improvement

Posted: Wed Apr 07, 2010 9:48 pm
by Morbio
Having made the same mistake of not moving a unit for a couple of turns now, I realise it would be helpful if the UI could do a few things.

1) Have a counter in the bar at the top of the page that shows the number of your units that have not moved this turn. If this is non-zero then you know you still have a unit to move.
2) Have a button in the bar at the top of the page that could 'ping' all unmoved units - they could then flash either in the main page or in the map view.
3) Have a warning window appear if you are ending the turn and there are still unmoved units. This would have an 'OK' (end anyway) button and a 'Cancel' (I want to continue moving) button.

Obviously, all 3 would be perfect, but any one would be an improvement - particularly for the bigger maps with lots of units.

Morbio

Posted: Thu Apr 08, 2010 7:49 am
by pcaravel
In the mini map the unmoved units are shown light green, while the moved dark green. So there is something similar to you suggestion #2.
However I would like a warning message like the one described in #3 and I think it's not difficult to be implemented programmatically.

Posted: Thu Apr 08, 2010 10:44 am
by Morbio
I know about the light green / dark green in the mini map, but it's not sufficiently different in contrast, nor big enough to be really obvious.