Page 1 of 1
Ingame feedback from: iainmcneil
Posted: Wed Apr 07, 2010 5:09 pm
by IainMcNeil
If you try to unload infantry in to a tile that is not visible and contains enemy it fails but does not tell you why. Suggest we change it so that you cannot unload on to a tile that is not visible to avoid the issue? Only problem then is you cannot unload your AT guns in to fortifications..... hmmmm. Ideas?
Ingame feedback from: iainmcneil
Posted: Wed Apr 07, 2010 5:11 pm
by IainMcNeil
If you try to unload infantry in to a tile that is not visible and contains enemy it fails but does not tell you why. Suggest we change it so that you cannot unload on to a tile that is not visible to avoid the issue? Only problem then is you cannot unload your AT guns in to fortifications..... hmmmm. Ideas?
Posted: Wed Apr 07, 2010 5:15 pm
by pipfromslitherine
Either way you can use unloading as a (pretty risky!) way of looking for hidden troops. But I don't see any way around it. Ideally the icon should be greyed out - it's not something which should happen too often. Perhaps we just trigger a reaction by the troops on the tile?
Cheers
Pip
Posted: Wed Apr 07, 2010 8:29 pm
by IainMcNeil
Could we force your units to deploy on an adjacent tile and get ambushed? Might be best?
On another note I posted this from in game and when i quit it posted it again. Shouldn't it clear my message box after posting? Maybe show what I have already posted above but don't include it in a subsequent post?
Posted: Sat Apr 10, 2010 2:37 am
by Happycat
iainmcneil wrote:Could we force your units to deploy on an adjacent tile and get ambushed? Might be best?
On another note I posted this from in game and when i quit it posted it again. Shouldn't it clear my message box after posting? Maybe show what I have already posted above but don't include it in a subsequent post?
At least it posts for you in-game. I still struggle with that; as far as I can tell, it is NOT a firewall issue.
Ingame feedback from: iainmcneil
Posted: Thu Apr 15, 2010 9:51 am
by IainMcNeil
Can we have the mission name appear on this pop up box, or automatically tag your message with teh mission it came from. I think I'm in Desert 1, the first non tutorial scenario but not sure. I haad a message saying teh barrage was ready but I had already used it.
Ingame feedback from: iainmcneil
Posted: Thu Apr 15, 2010 9:52 am
by IainMcNeil
Can we have the mission name appear on this pop up box, or automatically tag your message with teh mission it came from. I think I'm in Desert 1, the first non tutorial scenario but not sure. I haad a message saying teh barrage was ready but I had already used it.
Could it also tag the message with teh turn number?
Ingame feedback from: iainmcneil
Posted: Thu Apr 15, 2010 9:54 am
by IainMcNeil
Can we have the mission name appear on this pop up box, or automatically tag your message with teh mission it came from. I think I'm in Desert 1, the first non tutorial scenario but not sure. I haad a message saying teh barrage was ready but I had already used it.
Could it also tag the message with teh turn number?
There are some Italian infantry in the fort facing the wrong way and just looking a bit dumb. They shoudl be hidden somewhere and facing the enemy.
Ingame feedback from: iainmcneil
Posted: Thu Apr 15, 2010 9:59 am
by IainMcNeil
Can we have the mission name appear on this pop up box, or automatically tag your message with teh mission it came from. I think I'm in Desert 1, the first non tutorial scenario but not sure. I haad a message saying teh barrage was ready but I had already used it.
Could it also tag the message with teh turn number?
There are some Italian infantry in the fort facing the wrong way and just looking a bit dumb. They shoudl be hidden somewhere and facing the enemy.
I completed the scenario but when it was won it told me campaign complete and took me back to teh campaign screen. It as the first of teh Western desert campaigns battles so no idea what was happening here?
Posted: Thu Apr 15, 2010 10:00 am
by IainMcNeil
Can we have it send each new chunk as a separete post rather than repeating the entire message again

It would be useful to see what you have sent already in game but not to post teh previous messages each time to the forum.
Ingame feedback from: iainmcneil
Posted: Fri Apr 16, 2010 5:02 pm
by IainMcNeil
There are no sound effects on the Blenheim bomber.
Ingame feedback from: iainmcneil
Posted: Fri Apr 16, 2010 5:05 pm
by IainMcNeil
There are no sound effects on the Blenheim bomber.