Fog of War
Posted: Fri Apr 02, 2010 1:51 am
How can you tell if your units can be seen or not?
How could you tell historically, except by your judgement of the lay of the land and the actions of the enemy?mschund wrote:How can you tell if your units can be seen or not?
Historically you were actually on the battlefield viewing in a true 3-dimensional view. that isn't duplicated in the virtual world of FOG. You do not get feed back from your own eyes or that of other commanders or units. That would give the player of the game a major handicap as compared to real life. I find the LOS way to much guesswork to actually be useful in many battle especially with a crowded map. If nothing else give the player the option to turn that ability to acutally if you are being seen on or off.rbodleyscott wrote:How could you tell historically, except by your judgement of the lay of the land and the actions of the enemy?mschund wrote:How can you tell if your units can be seen or not?
I agree with the need for a special feature or option (I don't understand why someone could be opposed to an option that they do not have to use but would allow others to enjoy the game more possibly creating even more players which is good for all of us as Slitherine sells more downloads keeping the multiplayer free.) This is my problem how can you know if it is an hidden ambush? In a laptop or netbook to see the whole battlefield reduces the size of all features to make it difficult to actually get a proper idea of LOS and scrolling around at a zoom in is difficult. I can understand that many people are set in TT mind set where you can see all the units not matter what since it is played on a tabletop while my LOS mindset is with the old Talon Soft turn based WW II games in which you had a very good idea of whether or not you or the opponent were visible. That knowledge improved the stretegy aspect of the game and made ambushes and desguising troops meanful and effective otherwise the whole LOS is rather meaningless. Sorry for the lenght but I am a bit passionate aobut this one.SRW1962 wrote:Special features for hidden ambush units and proper flank marches would be an excellent addition to the rules, much better than a generalFOW system.
I think you misunderstood me on that one. I am certainly NOT opposed to the FOW system at all, I simply think that the current system is not really that relevant as you cannot really use it to set up an ambush in a DAG game and a hidden ambush feature along with a flank march feature are more useful features. As for the current system, let it stay as it is and by all means have a system for determining which units may or may not be seen there are no doubt many people who love the FOW system and for them it is a nice feature to have.MesaDon wrote:I agree with the need for a special feature or option (I don't understand why someone could be opposed to an option that they do not have to use but would allow others to enjoy the game more possibly creating even more players which is good for all of us as Slitherine sells more downloads keeping the multiplayer free.) This is my problem how can you know if it is an hidden ambush? In a laptop or netbook to see the whole battlefield reduces the size of all features to make it difficult to actually get a proper idea of LOS and scrolling around at a zoom in is difficult. I can understand that many people are set in TT mind set where you can see all the units not matter what since it is played on a tabletop while my LOS mindset is with the old Talon Soft turn based WW II games in which you had a very good idea of whether or not you or the opponent were visible. That knowledge improved the stretegy aspect of the game and made ambushes and desguising troops meanful and effective otherwise the whole LOS is rather meaningless. Sorry for the lenght but I am a bit passionate aobut this one.SRW1962 wrote:Special features for hidden ambush units and proper flank marches would be an excellent addition to the rules, much better than a generalFOW system.
I value all the imput from the TT players as they keep many of the rules and interactions with the armies correct but I also feel that because of the way you have to play TT games (I can't afford the cost and stuck to board games including Tide of Iron) we can overlook the fact that PC can be utizied in a different fashion such as a meaningful LOS for battles something not really possible in a board or TT game. I am not ignorant of the differencies inSRW1962 wrote:I think you misunderstood me on that one. I am certainly NOT opposed to the FOW system at all, I simply think that the current system is not really that relevant as you cannot really use it to set up an ambush in a DAG game and a hidden ambush feature along with a flank march feature are more useful features. As for the current system, let it stay as it is and by all means have a system for determining which units may or may not be seen there are no doubt many people who love the FOW system and for them it is a nice feature to have.MesaDon wrote:I agree with the need for a special feature or option (I don't understand why someone could be opposed to an option that they do not have to use but would allow others to enjoy the game more possibly creating even more players which is good for all of us as Slitherine sells more downloads keeping the multiplayer free.) This is my problem how can you know if it is an hidden ambush? In a laptop or netbook to see the whole battlefield reduces the size of all features to make it difficult to actually get a proper idea of LOS and scrolling around at a zoom in is difficult. I can understand that many people are set in TT mind set where you can see all the units not matter what since it is played on a tabletop while my LOS mindset is with the old Talon Soft turn based WW II games in which you had a very good idea of whether or not you or the opponent were visible. That knowledge improved the stretegy aspect of the game and made ambushes and desguising troops meanful and effective otherwise the whole LOS is rather meaningless. Sorry for the lenght but I am a bit passionate aobut this one.SRW1962 wrote:Special features for hidden ambush units and proper flank marches would be an excellent addition to the rules, much better than a generalFOW system.
And not to point out the obvious but this isn't the same as WW2 were men deliberatley made use of every ounce of cover to stop the enemy from seeing them, it was usually quite the opposite in ancient warfare, you wanted the enemy to see your strength so as to intimidate them and thus demoralise them even before the onset of battle.
As for the TT mindset, well I do play TT games, but I also play just as many PC games (TT gamers are not an inferior breed) and I do love WW2 games on the PC (and TT too) got loads of them since the days of commodore 64's etc. And I do know I wouldn't want ancient games to play like WW2 games both in style or general mechanics as both are two very different animals.