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Two construction show stoppers
Posted: Tue Mar 30, 2010 6:22 pm
by willgamer
1. The stables in Memphis and the practice range in Aclet show 1 turn remaining, but never complete.
2. An upgrade to barracks level 3 requires a blacksmith level 1. However it will not accept the upgraded blacksmith, the armory, in its place. If this is somehow wad, then upgrading blacksmith before upgrading the barracks needs a warning.
Posted: Wed Mar 31, 2010 9:30 am
by IainMcNeil
Sorry you are having problem sand thanks for the feedback . Do you have a saved gqame where these issues are repeatableable? We had a bug similar to this which was fixed before release. It was related to the garrison being full and it thinking the building could nto deploy because there were nto squad slots which it obviously did nto need. Can you check if this is the case and if so try moving one squad out of the city and ending teh turn and seeing if ti completes.
If so can you send it to
info@slitherine.co.uk
Upgraded Blacksmiths definitely used to work, so not sure why that has stopped.
Posted: Wed Mar 31, 2010 2:37 pm
by willgamer
Sent.
I'll check moving out a unit later today.
Are you sure you released the version that had the pre-release version problems fixed???

Posted: Wed Mar 31, 2010 3:29 pm
by IainMcNeil
Yes - because it doesnt happen when I try it so it must be a different case of the same type of problem

Posted: Wed Mar 31, 2010 3:57 pm
by willgamer
iainmcneil wrote:It was related to the garrison being full and it thinking the building could nto deploy because there were nto squad slots which it obviously did nto need. Can you check if this is the case and if so try moving one squad out of the city and ending teh turn and seeing if ti completes.
Yes, moving 1 unit out of each city allowed both buildings to complete.
Any progress on all these issues?
Posted: Thu Apr 08, 2010 4:21 pm
by willgamer
Is a patch coming for anything other than video screen resolution?
What issues will be addressed?
Posted: Thu Apr 08, 2010 4:51 pm
by IainMcNeil
These issues should be addressed too. We are holding back to get any mroe feedback before we release a patch so we'll probably give it another week and if nothing new comes up get the patch out.