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Rout Paths

Posted: Mon Mar 29, 2010 8:19 pm
by petergarnett
Is there any kind of logic to the route the AI selects for routing units - I'm fed up with seeing one of my precious units, no where near the enemy, having a routing unit burst through it when there are adjacent hexes for the routing units to use to get around said unit.

I can understand if there was no alternative but where there is you'd never have a human player in a TT game make such a daft decision.

Especially annoying when they force a just rallied unit to break again.

Posted: Mon Mar 29, 2010 8:23 pm
by deeter
...or when you've moved fraged unit somewhere less than good to got out of a routing unit's way only to have it change course and hit you anyway. :shock:

Deeter

Posted: Mon Mar 29, 2010 8:47 pm
by Morbio
While I agree with both comments. I'm just wondering about the flip side of this issue.

I wonder if a routing unit running through troops rather than taking the clear option might well be realistic if it happens once in a while.

I know from my youth that, being velocity challenged :wink: , I'd avoid the open areas when trying to run from trouble! For me, running into a mass of friendly forces, would seem preferable than running in the open... especially if they were cavalry or less heavily armoured and thus faster.

Just a thought!

Posted: Mon Mar 29, 2010 9:27 pm
by petergarnett
The point is you are running through them, which slows you down getting away from the enemy, & you'd want to avoid that surely.

Posted: Mon Mar 29, 2010 9:35 pm
by Blathergut
Seeing a unit rout through several pike BGs all engaged in frontal melee is no where at all near real life.

Posted: Mon Mar 29, 2010 10:11 pm
by deeter
I just finshed a league game of Starter Amry 3. The Indians were bloodied but nowhere near beaten. I broke a chariot and it ran down its line of meleeing troops who routed in turn. These all ran up the big hill into a blob of archers who started their own chain route. Never seen anything like it. The routing went on and on until the whole army broke. Why? Becasue the chariot was taking the most direct route to its own lines instead of way from it's foe.

Deeter

Posted: Mon Mar 29, 2010 10:29 pm
by petergarnett
And no human would do that in the TT version.