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The Battle of the Allia – July 390 BC

Posted: Tue Mar 23, 2010 9:27 pm
by vitriol
The Battle of the Allia was one of the monumental defeats in Roman history.

Sides in the Battle of the Allia:
The Senones Gauls outnumbered and fought against the Romans. There were probably about 30,000 Celts to 10-15,000 Romans or 70,000 to 40,000.

The number of Gauls was overwhelming and the Romans, to avoid an encirclement, placed the troops on a wide front; Brennus first attacked the right wing of the Roman army, which was made of reserve troops placed on a hills.
The Roman right wing dispersed at once and this caused the scattering of the whole army, with a great number of Roman soldiers trying to flee towards Veii, swimming across the Tiber: many of them couldn't swim and drowned, even by the cuirass weight.

Winners and Losers:
* Winners - Gauls (Brennus).
* Losers - Romans (Q.Servius Fidenas, Quintus Sulpicius Longus, P.Cornelius Maluginensis).

Location:
The Allia was a tributary of the Tiber River north of Fidenae, not far from Rome.

Aftermath:
After a brief delay the Celts went on to Rome, which they sacked and occupied -- all except the Capitol, which remained safe partly because, according to popular legends, geese alerted the defenders to the presence of enemy Celts. After months of siege, the Celts were bribed with gold and left. Another story is that as the Romans weighed out the gold payment, and grumbled about it, Brennus threw his sword on the weights side, adding to the amount of gold the Romans needed to surrender and said, "Vae victis" [Woe to the conquered].

Source:
Livy, History of Rome since its Foundation, 5.38

http://www.filefront.com/15912983/Allia%20390BC.rar

It's my firs scenario and I think there are some problmes yet:
- strange movement of the Gauls Ai
- the routing ways (opposite to the starting side...)

:shock:

please play it and let me knowyour opinion

Posted: Thu Mar 25, 2010 8:01 am
by john2412
Very interesting scenario and enjoyed playing it, thanks.

However I wonder if MAYBE the AI is not capabale of proper movement strategy if the force numbers vastly exceed the available frontage and this may be contributing to the odd movement you mention and I saw. ( I have played another scenario with similar issues where units went in odd directions )

Things I found were
- strange movement of the AI playing either side
- the routing direction (opposite to the starting side...)
- for the Gauls different unit speed of movement results in a real bottleneck of units arriving at a similar tme although they start well apart
- for the Romans at times they form defence circles much like Napoleonic era defensive Squares
- found that the chariots for the gauls were of little use due to lack of maneouvring room and when they do hit the effectis minimal

Good fun though :)

John

Posted: Thu Mar 25, 2010 8:57 am
by vitriol
thank you John for your comments.
I hope that someone (even from Silth) could suggest me a solution to these problems
bytheway have you finished the game? with which results?

Posted: Thu Mar 25, 2010 1:03 pm
by john2412
Vitriol

Played as both sides - won easily with the Gauls then played as the Romans and because of the known inbalance favoured the Romans in the game balance, and to my surprise won, largely due to the Gauls units getting in each others way and being able as the Romans to pick them off.

John

Posted: Thu Mar 25, 2010 1:35 pm
by vitriol
the same to me.
as gauls I appreciated the crumbling rout of either roman flanks...
as romans I laughted on the indiscipline of the gauls (brennus, the aggressive CinC) that was turning on itself for half of hte game...

for cothyso

Posted: Sat Mar 12, 2011 5:19 pm
by vitriol
hi all, thanks to a request of cothyso I've re-uploaded my old scenario in Allia.
cheers
luca

http://rapidshare.com/files/452205277/Allia_390BC.rar

Posted: Sun Mar 13, 2011 8:38 am
by cothyso
Thank you!

Posted: Sun Mar 13, 2011 8:45 am
by cothyso
Thank you!

ps: sorry for the double post