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Excellent game and suggestions for DAG battles V AI
Posted: Fri Mar 19, 2010 1:50 pm
by jonjo999
Hi,
Before I give my suggestions fo DAG battles V AI, I'd just like to say what a fantastic game FOG is. I like pretty much everything about it but I was wondering if it would be possible to add a couple of things that would make the experience of DAG V AI stronger.
I don't know if it is possible to impliment these suggestions but here they are.
1. Option to force the AI to use an army of a certain number of points. (Maybe rounded off to the hundred)
2. Option to force the scenario to equal victory points. (Maybe rounded off to tens.)
If these options were available I would be able to set up battles against the ai to my exact skill level.
As I say, I don't know if this is possible with the game engine but it would be great for those who like quick battles against the ai.
Finally, great game, keep up the good work and yes I will be buying all the expansions.
Posted: Fri Mar 19, 2010 4:00 pm
by arsan
+1!
And i will add another two suggestions
3. To be able to choose forces for the Ai on DAG games. Or more easily, to be able to force the AI to use one of may own DAG army builds.
Its not very useful to use the AI to train yourself against certain enemy army (lets say that intratable late roman army, when the AI spend his points in thing that no human player will chose (gladiators, poor quality legions, thracians elephants...) If i could choose for the AI the army i want to fight against (superior and elite legionaries of death

) it would me much more interesting.
4. To be able to deploy AI units myself. If the AI can't be teached to make a sensible deployment, at least let me deploy his forces in an effective formation.
Cheers
Posted: Fri Mar 19, 2010 10:40 pm
by Lysimachos
As far as I can see the only way to play a challenging match against the AI is to build up a specific scenario where you alter a bit in respect of a normal battle a lot of factors, from the number of BGs to armour and from training to the quality of the troops in order to limit your capabilities, that are always stronger than that of a computer, and to enhance the chance for it.
At the moment I'm trying to create some of these scenarios and maybe in 2 or 3 weeks the work will be completed.
Posted: Fri Mar 19, 2010 11:36 pm
by TimW
I'd support all of these suggestions - especially about being able to tell the AI to use a DAG army list rather than select it's own. Every Late Republican army the AI has thrown at me in DAG games include units of gladiators, for example.
Finding a better way to get the AI to sort out how it deploys would be good as well. The last game I played saw the AI (Bosporan) deploy it's right flank "battle" entirely within a large area of woodland. This included just about all its heavy cavalry, and the AI then spent lots of time slowly moving out of the woods into the centre, apart form some units which seemed to have got lost in the woods and ended up going in circles.
I've yet to see it construct a proper phalanx either, instead it deploys a scatter of troops and then tries to do something with them as a collection of individual units. The basic Hellenistic idea of "phalangites in the middle on good going, horses on the flanks, medium infantry in the bad going" seems not to be there.
On the other hand, the AI is quite effective in it's own way and can throw a surprise or two from time to time. Overall it's a good piece of work.
Posted: Sat Mar 20, 2010 12:21 am
by Morbio
On the other hand, the AI is quite effective in it's own way and can throw a surprise or two from time to time
Also known as the law of probability.... after making a lot of random moves the AI will occasionally hit upon the right one

Posted: Sat Mar 20, 2010 1:03 am
by TimW
after making a lot of random moves the AI will occasionally hit upon the right one
But does have a way of doing it at the most inconvenient moments
