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FOG OF WAR BUG

Posted: Fri Mar 19, 2010 12:05 am
by Morbio
It seems that the game has a 'wrap around' feature :lol:

Example start position:
Image

1 unit moves: The LH has gone to the rear edge and has exposed an area that it cannot see.
Image

1 unit moves: The MF has gone to the rear edge and has exposed even more!
Image

These were just example moves to demonstrate the issue.... I don't normally start by running away :lol: .... well, actually sometimes I do! :wink:

But when I noticed this in a trial game the situation was much more obvious and erroneous :roll:

Posted: Fri Mar 19, 2010 12:52 am
by TheGrayMouser
HI, please forgive me if I misunderstood you and your screenshots, but what I think I see in both cases is a unit that has moved onto a higher elevation hex and thus should be able to see more hexes...

Posted: Fri Mar 19, 2010 12:59 am
by Blathergut
That's what it looks like.

Posted: Fri Mar 19, 2010 5:18 pm
by Morbio
OK, I've double-checked things and you guys are absolutely right. I hadn't noticed the move to increased elevation and the game seems to be working as it should.

I'm not embarrassed.... no, honestly, I'm not.... no, no, really I'm not! :oops: :oops: :oops: