CEAW UI
Posted: Thu Mar 18, 2010 5:35 am
So... there have been some excellent changes to CEAW in the past few months, thanks in large part to the strenuous (not to say heroic) efforts of the GS development team. An enormous tip of the hat.
To a great degree, these changes have been to the 'content' of the game, and they haven't fussed with the user interface (UI) (with a few notable exceptions).
Just for fun, I thought I'd see if people had any ideas for ways to improve the UI. Let me hasten to add that I don't mean to imply that this is something that the GS team missed. This is probably more of a wish list for a v2 of the game.
Just to stay on topic, I'd like to suggest that this thread try to stick with USER INTERFACE only, not game play, scenarios, etc.
Let me throw a couple of ideas out there to start things off:
+ variable window size in windowed mode... would be very nice to be able to use all of a bigger screen.
+ improved stats and history. I'd LOVE to be able to see how my Axis old production and stores are doing over time, for example, without making a note in Excel every turn. Ditto PPs and manpower. Also, units constructed, and units destroyed, step constructed, steps lost, broken down by unit: the casualties number is interesting, but not as useful.
To a great degree, these changes have been to the 'content' of the game, and they haven't fussed with the user interface (UI) (with a few notable exceptions).
Just for fun, I thought I'd see if people had any ideas for ways to improve the UI. Let me hasten to add that I don't mean to imply that this is something that the GS team missed. This is probably more of a wish list for a v2 of the game.
Just to stay on topic, I'd like to suggest that this thread try to stick with USER INTERFACE only, not game play, scenarios, etc.
Let me throw a couple of ideas out there to start things off:
+ variable window size in windowed mode... would be very nice to be able to use all of a bigger screen.
+ improved stats and history. I'd LOVE to be able to see how my Axis old production and stores are doing over time, for example, without making a note in Excel every turn. Ditto PPs and manpower. Also, units constructed, and units destroyed, step constructed, steps lost, broken down by unit: the casualties number is interesting, but not as useful.