Page 1 of 1

Game crash bug in version 1.1.1 when my greek cavalry attack

Posted: Wed Mar 17, 2010 10:07 pm
by kujalar
The FoG crashed when my greek cavalry attacked skirmisher in top-right hex. Skirmisher should have evaded out from the map.

NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.OrderCharge.blnEvade b o gamelogic.s.OrderCharge i4f8i4 gamelogic.s.OrderCharge.EvaderStatus
gamelogic.s.OrderCharge.strExecute s o gamelogic.s.OrderCharge
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread

Posted: Thu Mar 18, 2010 1:03 pm
by bassani2009
Hi kujalar

Thanks for your input, thoroughly appreciate it. This NullPointer exception keeps arising for other players and should be fixed on the next update.

Apologies for the inconvenience this has caused you

Bassani2009