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FoG patch 1.1.1

Posted: Wed Mar 17, 2010 9:35 am
by Lysimachos
I've noticed that Slitherine has launched a new patch for FoG, named 1.1.1, but no mentions has been made about its features.
Could it be possible to know what are the tweaks and bug fixes inserted in it?
Moreover, differently from what happened before, I am still able to play MP games also without having installed it.
Is it normal?
And a last question, to end up.
On the "Tech support" forum there are lots of complaints about a new bug that kills MP games and it seems to be related with the new patch.
Being quite dubious about installing tha patch at the moment, wouldn't be better if Slitherine gave any explanation about it, reassuring that there is no problem, if everything is working fine, or warning everybody not to install the patch at the moment if there are bugs?
Thank's a lot for any reply!

Posted: Wed Mar 17, 2010 9:58 am
by keithmartinsmith
All the changes are covered in the game help index/release notes. Keith

Posted: Wed Mar 17, 2010 10:11 am
by ianiow
Release Version 1.1.1, 11th March 2010
Change: Logic: Scenario editor and D.A.G: Inspired commanders default to a 8 hex range.
Change: Logic: Scenario editor and D.A.G: Field commanders default to a 5 hex range.
Change: Logic: Scenario editor and D.A.G: Troop commanders default to a 3 hex range.
Change: Logic: Units are now prevented turning if they have done a melee attack earlier in the same player turn.
Fix: Logic: Infinite loop in gamelogic.s.autodeploy.DeployUnit.intDeployLeader on certain armies, leading to hard crash.
Fix: Logic: In cohesion tests, units could provide rear support even if they were routed.
Change: Army generator: Leader radius and profile in generated game data.
Fix: Logic: Deployment was being allowed in blocked hexes.
Fix: OutOfBoundsException in gamefixed.s.AncientsFHexImp.Constructor, when loading a map that was originally created before 1.1.0, and has since had terrain like 'Broken' added.
Fix: UI: Null pointer crash in uiplayer.s.AncientsUI.InitComplete2.
Fix: D.A.G.: Fixed a number of descriptive and O.B. errors in the D.A.G.
Fix: Graphics: Fixed an issue with a number of unit facing images when turning a unit.
Fix: Some minor scenario O.B. issues.
Fix: All terrain effects were reviewed and updated.
Fix: Fixed a problem with some faint lines appearing at some zoom levels.

Posted: Wed Mar 17, 2010 2:11 pm
by Lysimachos
So, if i understand clearly the line:
Fix: UI: Null pointer crash in uiplayer.s.AncientsUI.InitComplete2.
the patch shouldn't create the afore mentioned problem but instead give a solution to it.
Thank's for the explanation.

Posted: Wed Mar 17, 2010 2:52 pm
by Examinondas
1.1.1 is the patch that caused the infamous null pointer bug (see the tech support section).

If you still have 1.1.0, keep it and wait for 1.1.2 :D

Posted: Wed Mar 17, 2010 3:28 pm
by deeter
If you want to play multiplayer, you'll have to use the latest patch, null pointer bug and all.

Deeter

Posted: Wed Mar 17, 2010 3:42 pm
by Toby42
The Matrix version of RoR automatically patches to 1.1.1!

Posted: Wed Mar 17, 2010 3:56 pm
by Lysimachos
If you want to play multiplayer, you'll have to use the latest patch, null pointer bug and all.

That's not really right because I'm still palying MP games without any problem though having not installed the 1.1.1 patch. :wink:

Posted: Wed Mar 17, 2010 3:58 pm
by keithmartinsmith
The bug is fixed in 1.1.2 and thats complete and in testing here, it also adds the Line of Sight rules to Rise of Rome. Keith

Posted: Wed Mar 17, 2010 4:12 pm
by TheGrayMouser
Fantastic! I do wonder if suddenly, in ongoing games the enemy army will vanish from sight!

Posted: Wed Mar 17, 2010 7:14 pm
by petergarnett
Now there's a thought :twisted: