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Ye olde null pointer :P (Blath vs BigAnorak)

Posted: Tue Mar 16, 2010 7:50 pm
by Blathergut
Finally got one...when a LH routs off righthand side of the field.

NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.OrderAttack.ExecuteAdjacentAttack o gamelogic.s.OrderAttack
gamelogic.s.OrderAttack.strExecute s o gamelogic.s.OrderAttack
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread

Posted: Tue Mar 16, 2010 8:05 pm
by Blathergut
Though finally got it to work. When the LH out-right routed from the initial combat, it crashed the game. When it first fragmented and then routed...it didn't crash. It may also have routed off a different hex. Would this make any difference?

Posted: Tue Mar 16, 2010 8:32 pm
by keithmartinsmith
Thanks and this is fixed as part of the next update. Keith