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Null Pointer Exception when destroying pinned unit`

Posted: Tue Mar 16, 2010 7:02 pm
by Scottbot
I realize there are a number of Null Pointer reports and that it has reportedly been fixed for the next patch, but this one seemed a bit different so thought I'd report it as well.

This one happened when I had an enemy LI unit pinned against impassable terrain. I broke the unit and it disappeared since it could not retreat, and then the null pointer error occured.

NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.OrderAttack.ExecuteAdjacentAttack o gamelogic.s.OrderAttack
gamelogic.s.OrderAttack.strExecute s o gamelogic.s.OrderAttack
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread


Game: Scottbot vs. Maharg25 (Armenian vs. Later Jewish)

After the game crashed it appeared back into the My Turn tab. I re-opened the game and I could replay the turn from the very beginning, having to redo all the moves I had made up to that point.

-Scott

Posted: Tue Mar 16, 2010 8:31 pm
by keithmartinsmith
Thanks and this is fixed as part of the next update. Keith