Flank attacks
Posted: Thu Oct 19, 2006 3:55 pm
In all the games we have had several flank attacks, all of which seemed largely ineffective. Is this a conscious decision in the rule design?
To look at an example Roman legionaries into the flank of Unarmoured bowmen. The legions are already ++ against the bowmen, attacking the flank has no benefit fort them! combined with the fact that disruption caused by being hit in the flank is larger irrelavent as typically only 1 or 2 elements are in contact. It means that the combat (impact phase particularily) is with lower numbers of dice 1 or 2 per side.
Is this intentional?
also, the rules state that the group contacted is disrupted. What happens if they are already disrupted?
To look at an example Roman legionaries into the flank of Unarmoured bowmen. The legions are already ++ against the bowmen, attacking the flank has no benefit fort them! combined with the fact that disruption caused by being hit in the flank is larger irrelavent as typically only 1 or 2 elements are in contact. It means that the combat (impact phase particularily) is with lower numbers of dice 1 or 2 per side.
Is this intentional?
also, the rules state that the group contacted is disrupted. What happens if they are already disrupted?