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Advance after combat?

Posted: Tue Mar 16, 2010 2:59 am
by TheGrayMouser
Does anyone know the routine after advancing after a routed unit? Example: active player routs enemy unit and gives chase, but then active player unit comes into contact with another enemy unit.... Sometimes the active unit is forced to resolve combat immedietly, however sometimes the combat arrow is greyed out... I cant seam to find any ryme or reason to when/why combat is resolved asap or next turn, perhaps it is random?

Posted: Tue Mar 16, 2010 3:54 am
by deadtorius
I always thought it depends on whose turn it is and has the newly contacted unit already fought this turn. If you pursue in your opponents turn and contact new enemy your unit has fought so wont start it but the new enemy has not fought so a melee occurs.
Just an observation not sure if thats how it actually works

Posted: Tue Mar 16, 2010 11:13 am
by TheGrayMouser
No, I am only refering to this occuring when it is still your turn...ie have not hit the end turn button

Posted: Tue Mar 16, 2010 9:55 pm
by deadtorius
will have to keep an eye out for that one then, can't recall if Ive noticed it myself

Posted: Wed Mar 17, 2010 12:03 am
by TheGrayMouser
It happens all the time, I dont necesaraly have a problem with it, just when it happens it seems random.

Heres some real life examples: My active turn: I have a Line of phanlanx units with a leader behind them engaged . On my turn I need to resolve all melee combats.. i do so and one of my phalnaxes routs (thru my leader disordering him) , the enemy unit advances after my routed unit and comes in into contact w my leader and Immedietly engages in combat with my leader unit (killing him by the way LOL)
Keep in mind this happened during my turn...
Note I have also seen this happen but combat isnt immedietly resolved but a red arrow shows up forcing me to complete the action before i hit end turn..(basically the same but a manual step needs to be done)
The leader I had in above example wasnt engaged in any combat in case that matters..

Finally the 3rd example and maybe the most annoying is when you have a really heavy unit like a cat break a light unit and chase it, again on your turn, and then the cat comes into contact w another enemy light unit, they become "stuck" in melee combat, to be resolved Next Turn (ie grey arrow) Its time like that that i want the combat resolved right then!

Basically I guess that there are 3 possible outcomes when making contact when an active unit chases a routed unit that it just broke in combat...just wish I could figure the whens and whys
Cheers!

Posted: Wed Mar 17, 2010 6:29 am
by pantherboy
From my experience there is very little randomness in follow-ups. It only occurs with foot routing mounted. If they do they must make an anarchy check to avoid following it up. In all other cases you will follow a unit you break to the limit of your movement points e.g. 2 for heavy infantry, but if along the path you move adjacent to an enemy unit then you will stop and engage. Whether you resolve the combat immediately or the following turn depends on whose turn you followed up in and the status of the unit you encountered. If you follow up in your turn then you've already conducted combat and will have to wait to the following bound to resolve the new one. If you follow in the opponents turn then if the unit you encounter has not acted then they will be forced to attack you if they have acted already then nothing will result.

Cheers,

Steve

Posted: Wed Mar 17, 2010 11:10 am
by TheGrayMouser
OK it seems that I am not being clear enough, All the examples I gave all happened in MY turn, I hadnt hit the next turn button.
And actually playing last nite I again saw a mix of all 3 things happens at least one time each, sometimes after I rout a unit and advance (in my turn) I am forced to engage immedietly when makeing contact w a new enemy unit, sometimes this happens and a grey arrow shows up so that melee will be resolved next turn....

So basically sometimes units Will enage in comabt more than once I just cant figure out how the game engine makes the determination....

Posted: Wed Mar 17, 2010 2:48 pm
by pantherboy
TheGrayMouser wrote:OK it seems that I am not being clear enough, All the examples I gave all happened in MY turn, I hadnt hit the next turn button.
And actually playing last nite I again saw a mix of all 3 things happens at least one time each, sometimes after I rout a unit and advance (in my turn) I am forced to engage immedietly when makeing contact w a new enemy unit, sometimes this happens and a grey arrow shows up so that melee will be resolved next turn....

So basically sometimes units Will enage in comabt more than once I just cant figure out how the game engine makes the determination....
I've never seen what u are describing in any game that I have played. But what u are describing fits what I was talking about. No unit ever attacks twice in a turn.

Posted: Wed Mar 17, 2010 2:53 pm
by TheGrayMouser
Wow, this happens in pretty much every game I play, multiple times often..... :shock:

I guess the confusion is regarding units attacking twice in the same turn, they can from my observation.....when they follow enemy routed units they were clearly arleady engaged in combat and , if when following they come into contact w another enemy unit (btw this is in my turn, havnt hit he end turn button***)
they SOMETIMES resolve that contact combat immedietly, SOMETIMES a red arrow forms and I have to resolve the melee same as if you just started a turn and SOMETIMES the arrow is greyed out
I doubt its a bug but really would like to know what prompts the differnt states...

On the flip side the same thing can happen in your turn when you resolve a melle combat and YOUR units routs and runs and the following enemy makes contact w another of your units , again this all happens during your turn.... NOT the rout movement phase "between turns" ie once you hit end turn

Posted: Wed Mar 17, 2010 2:57 pm
by pantherboy
TheGrayMouser wrote:Wow, this happens in pretty much every game, multiple times often.....
How about a match so i can see what you are talking about? Any size or army is fine with me.

Posted: Wed Mar 17, 2010 2:57 pm
by Blathergut
Actually, I have seen the advance thing happen...but I will try to consciously document it.

And I have seen units have to attack twice in a turn...usually involving some sort of pursuit/rout situation. Again, I will try to consciously watch for it.

Posted: Wed Mar 17, 2010 3:13 pm
by TheGrayMouser
I often play really late in the nite after mind and eyes are fried from staring at a moniter at work allday, so am glad someone else has notice this and I am not going insane :lol:

Posted: Fri Mar 26, 2010 4:22 pm
by TheGrayMouser
I was wondering if someone from Slitherine coud comment on the above discussed phenominan as it happens in pretty much every game I play at least several times....
The most extreme case was last nite while playing against the ai in the ??? scenario (darn cant remeber the name but the one where a massive Armenian army is basically jammed into a narrow defile vs a Roman army)

I charged a Roman cavalry unit into a fragged enemy, the unit routed thru an enemy unti behind it, my cavalry followed and immedietly engaged in combat w this next unit (ie the red arrow popped up and the combat was just resolved, this second unit then routed thru another enmey unit, my cavalry advanced and again immedietly engaged in combat again vs this 3 rd unit alos routing it , there was now an empty space behind this 3rd unit and my cvalry unit, apparently now sick of the carnage it was causing didnt advance....
Basically my unit engaged in 3 combats against 3 diffent enemy units all in one turn
I actually dont have an issue w this but would like to understand why sometimes combat , after an advance after routed units sometime leads to immediate combat w a new enemy or sometimes the grey arrow shows up so it isnt resolved until you hit the end turn and then of course it is resolved on your opponents turn....

Posted: Fri Mar 26, 2010 5:09 pm
by petergarnett
I've also seen what Grey describes, i.e. won a combat, advanced & then my BG attacked another BG.

Posted: Fri Mar 26, 2010 5:50 pm
by MesaDon
No Greymouser you are not delusional Ihave also had it happen to me

Posted: Fri Mar 26, 2010 5:55 pm
by TheGrayMouser
MesaDon wrote:No Greymouser you are not delusional Ihave also had it happen to me
Removes straight jacket....

The thing is i dont mind this is happening and really cant think of any issues even if it is a bug, just real curious as the whens and whys.....

Posted: Fri Mar 26, 2010 6:14 pm
by IainMcNeil
A unit can only fight one combat per turn. If you are active and you rout an enemy unit your pursuing unit must have fought so it will not fight any new unit it hits.

If you are active and the enemy routs one of your units and then pursues it may contact another of your units. If this new unit has not already fought it will be forced to fight the pursuing unit.

Posted: Fri Mar 26, 2010 6:21 pm
by TheGrayMouser
Thanks for responding Ian, however that is not what i am observing, a unit on your active turn that resolves a melee can advance after the routed enemy, make contact w another enemy and 33.3% of the time will engage in another combat immedietly(actually not quite sure if impact or melee is conducted)
33.3% of the time it will halt but a red arrow will form and you can resolve at your leisure , but MUST resolve never the less before you hit end turn, the other 33.3% the arrow that forms is greyed out......
If it happened once I can see it being fatigue etc on my part but I pretty much observe it in every game.

Posted: Fri Mar 26, 2010 6:33 pm
by IainMcNeil
I dont think it does - never seen that. Can you check really carefully.

Posted: Fri Mar 26, 2010 6:46 pm
by TheGrayMouser
I will, but I dont know how I can authenticate it, ie supply evidence, its really not the kind of thing that would show up in a screenprint unless you knew it was going to happen and took before and after pics... Not sure how much "rollback" data might be in a saved game file or what can be observed by you guys in a MP match
Cheers