Page 1 of 1

Game Crash -Null pointer bug

Posted: Sun Mar 14, 2010 7:29 pm
by Xiccarph
I am sending PM's to those players with whom I am 'stuck' due to the null point crash.

Appearantly from the new patch, this seems to come up if a unit tries to route off the side of the battle field. It comes up quite a lot in that situation so you might want to try to avoid it as the games crashes when it happens and the battle becomes unfinishable. Good luck all.

Thanks.

Posted: Sun Mar 14, 2010 11:33 pm
by ScipioTerra
If you go to the Field of Glory : Tech Support forum you will notice that this is something that has been highly reported. They're scrambling to fix it. Have patience.

Posted: Mon Mar 15, 2010 3:59 am
by Xiccarph
Oh I have patience, and I reported it there, I think I was the second such report. I was just trying to let those I am playing know why they are not getting a return turn. I am sure it will be fixed soon.

Cheers!

Posted: Mon Mar 15, 2010 10:11 am
by ianiow
I had the same crash in a game v the computer.
DAG 400pt Bosporan (me) v Seleucid. It happend on my turn just after the horn sound on one of my rallies.

NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.PlayLogicImp.setRoutAndPursuit o util.Set o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.PlayLogicImp.intEndPhase i4 o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.OrderEndPhase.strExecute s o gamelogic.s.OrderEndPhase
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread

Posted: Mon Mar 15, 2010 11:35 am
by Gunjin
Ive had the same problem in my game against Tarras. (Mid Rep Romans vs Seleucid 500pts)

NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.PlayLogicImp.setRoutAndPursuit o util.Set o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.PlayLogicImp.intEndPhase i4 o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.OrderEndPhase.strExecute s o gamelogic.s.OrderEndPhase
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread

Posted: Mon Mar 15, 2010 1:07 pm
by Toby42
Are these crashes related to 1.1.1, or RoR? I was going to purchase RoR today, but I think that I may wait a bit!!!

Posted: Mon Mar 15, 2010 1:51 pm
by TomBombadil711
Tombstone,

I have RoR V1.1.0 running without any problems and can highly recommend the game.

Tom

Posted: Mon Mar 15, 2010 2:24 pm
by IainMcNeil
RoR & FoG use the same code base so any crashes in one will occur on the other and we're fixing all of them as quickly as we can.

Posted: Mon Mar 15, 2010 3:49 pm
by NigelDrury
Just had error happen twice -

NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.OrderAttack.ExecuteAdjacentAttack o gamelogic.s.OrderAttack
gamelogic.s.OrderAttack.strExecute s o gamelogic.s.OrderAttack
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread

when a unit was routed off the side of the map. On the third time I retried the turn the fragmented unit did not rout so no problem. Should I wait for another patch before continuing the game? The alternative is to keep retrying and resolve this melee first until it fails to rout. (The melee is a long way from the rest of the action and the rest of the game will probably reach a conclusion in a few turns!)

Posted: Tue Mar 16, 2010 12:53 pm
by pantherboy
Got the same problem with Georditaf.


NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.PlayLogicImp.setRoutAndPursuit o util.Set o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.PlayLogicImp.intEndPhase i4 o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.OrderEndPhase.strExecute s o gamelogic.s.OrderEndPhase
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread

Posted: Tue Mar 16, 2010 3:31 pm
by keithmartinsmith
This is fixed as part of the next update. Keith

Question

Posted: Tue Mar 16, 2010 11:26 pm
by Mercutio
Any idea on the release of that update? I have had 3 of 12 games killed on this one.

Posted: Wed Mar 17, 2010 3:10 am
by Xiccarph
keithmartinsmith wrote:This is fixed as part of the next update. Keith
You good folk always come though. Thanks!

Posted: Wed Mar 17, 2010 3:39 pm
by deeter
I've had this happen in one game that was quite intersting and I was winning. I resgined so I wouldn't have to look at it in my list.

Deeter