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Game Crashes

Posted: Sat Mar 13, 2010 3:30 pm
by futsukayoi
The game crashed with the following error information. Tried to run the turn again from the auto save and got the same problem but when doing a different combat.


NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.OrderAttack.ExecuteAdjacentAttack o gamelogic.s.OrderAttack
gamelogic.s.OrderAttack.strExecute s o gamelogic.s.OrderAttack
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread

Posted: Sat Mar 13, 2010 4:28 pm
by keithmartinsmith
Thanks, we are able to replicate this issue and are working on it for the next update. Apologies for any hassle. Keith

Posted: Sat Mar 13, 2010 10:15 pm
by cardenal_infante
NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.PlayLogicImp.setRoutAndPursuit o util.Set o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.PlayLogicImp.intEndPhase i4 o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.OrderEndPhase.strExecute s o gamelogic.s.OrderEndPhase
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread

I have had this problem in my game and I can“t continue the game. I have other question about how to inform my opponent.

Posted: Sat Mar 13, 2010 10:23 pm
by Epicouros
send him a private message through this forum. He probably has the same alias as in-game.

Posted: Sat Mar 13, 2010 10:25 pm
by cardenal_infante
Thanks.

Posted: Sat Mar 13, 2010 11:52 pm
by Caliph
I got the following just after routing some slingers right on the board edge. There was a gap but the route to the broken units base edge was blocked.

NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.OrderAttack.ExecuteAdjacentAttack o gamelogic.s.OrderAttack
gamelogic.s.OrderAttack.strExecute s o gamelogic.s.OrderAttack
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread

Posted: Sun Mar 14, 2010 10:27 am
by Geordietaf
In the game with Paisley, late rep romans v parthians, where the camp has migrated as separately reported i have just had crash to desktop between routs/rallies and the message box, with the usual message:

NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.PlayLogicImp.setRoutAndPursuit o util.Set o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.PlayLogicImp.intEndPhase i4 o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.OrderEndPhase.strExecute s o gamelogic.s.OrderEndPhase
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread

As the game is a long way from conclusion, this can't be worked around as was the case with my game with Yann, where victory pre-empted routs/rallies and the CTD

Game with Paisley

Posted: Mon Mar 15, 2010 9:42 am
by CharlesRobinson
I am also playing a game with Paisley and I am now getting the same error. I win this turn, but one of the units automatically routes of the map this turn and every time it does I get the below NullPointer Exception error and the game crashes. 1st time I have ever encountered this error. Thanks

NullPointerException 1.1.1 2010 03 12 {} gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4 gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec gamelogic.s.OrderCharge.blnEvade b o gamelogic.s.OrderCharge i4f8i4 gamelogic.s.OrderCharge.EvaderStatus gamelogic.s.OrderCharge.strExecute s o gamelogic.s.OrderCharge gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp Delegate.IM Invoke b gameinstance.LogicThread.Process o gameinstance.LogicThread gameinstance.LogicThread.Event Run o gameinstance.LogicThread

Posted: Tue Mar 16, 2010 4:00 pm
by keithmartinsmith
Hi, Thanks and this is fixed as part of the next update. Keith