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1.1.1 CTD End of Turn
Posted: Sat Mar 13, 2010 3:23 pm
by Geordietaf
DAG game with Yann, Late Pontic v Parthian.
After pressing end of turn button, rallies and routs take place then before message box appears, game crashes to desktop with following error message:
NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.PlayLogicImp.setRoutAndPursuit o util.Set o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.PlayLogicImp.intEndPhase i4 o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.OrderEndPhase.strExecute s o gamelogic.s.OrderEndPhase
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread
On first occurrence reloaded turn and played again, with exactly the same result.
Game had commenced under 1.1.0 but I downloaded 1.1.1 last evening
Posted: Sat Mar 13, 2010 3:32 pm
by TheGrayMouser
Same Issue Earl Amenian vs late Seleucid vs Xiccarph
Game started 03/11 8:48
I reloaded just to see if could keep the game going but crashed et end turn same as ist time
There is a lot of scatter units on map so hard to tell exactly waht is causing the crah but posibly a routed Armenian CAt being chaed off map?
playing w patch 1.1.1 (although gane was started pre-patch.....)
NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.PlayLogicImp.setRoutAndPursuit o util.Set o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.PlayLogicImp.intEndPhase i4 o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.OrderEndPhase.strExecute s o gamelogic.s.OrderEndPhase
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread
Posted: Sat Mar 13, 2010 3:51 pm
by Geordietaf
All other current games, all started before 1.1.1 worked fine
Posted: Sat Mar 13, 2010 4:21 pm
by keithmartinsmith
This is a known issue and we are looking at a fix. Apologies for the hassle. Keith
Posted: Sat Mar 13, 2010 4:25 pm
by Geordietaf
In game with Yann mentioned above I was just short of victory. Had another go at it and got the 2 or 3 points I needed. This time game went straight to victory screen, so no routs and rallies, and concluded normally
Posted: Sat Mar 13, 2010 9:22 pm
by Epicouros
I have exactly the same problem in a DAG 500 pts. game against Teppsta.
I'm playing Parthians, he's playing Armenians.
The game was started before patch 1.1.1. and played smoothly, but after installing the patch I can't end a turn (tried twice, but now I'll give up) without the error message above (at least it looks the same, I'm also asked to write more info in the box, but the game doesn't actually let me write anything) and CTD.
Seeing as the problem seems to be widespread, I think I'll refrain from playing until this is fixed. Which is a pity as I really like the game

Posted: Sun Mar 14, 2010 3:25 pm
by keithmartinsmith
We are working on a fix for this for the next update. Apologies for the hassle. Keith
Posted: Sun Mar 14, 2010 6:10 pm
by Epicouros
Any idea when this will be?
I'm asking because I'm reluctant to start other games now...
Is there a possibility you'd patch as soon as the problem is fixed, or will the patch have to wait until other (less gamebreaking) bugs are fixed as well?
Posted: Mon Mar 15, 2010 3:47 pm
by deeter
Okay, I've got one of these too. It's a 600 pt. Seleucid vs. Macedonian game against devoncop. It this fix going to enable us to finish, or is it ruined? Is the later, is it going clog my game list for ever? Should I reopen the game and resign?
NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.PlayLogicImp.setRoutAndPursuit o util.Set o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.PlayLogicImp.intEndPhase i4 o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.OrderEndPhase.strExecute s o gamelogic.s.OrderEndPhase
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThrea
Deeter
no units near map edge
Posted: Mon Mar 15, 2010 4:25 pm
by Scarz
I received this crash, in a game against the AI. There were no units near the map edge, and I was not able to spot what may have caused it.
NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.PlayLogicImp.setRoutAndPursuit o util.Set o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.PlayLogicImp.intEndPhase i4 o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.OrderEndPhase.strExecute s o gamelogic.s.OrderEndPhase
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread
Posted: Tue Mar 16, 2010 12:26 pm
by bassani2009
HexWar are working on a fix for this for the next update. We apologize for any hassles caused by this error. Christian
Posted: Tue Mar 16, 2010 3:31 pm
by keithmartinsmith
This is fixed as part of the next update. Keith