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Game Stopped - Error Message
Posted: Sat Mar 13, 2010 10:17 am
by Amaz_Ed
NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.PlayLogicImp.setRoutAndPursuit o util.Set o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.PlayLogicImp.intEndPhase i4 o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.OrderEndPhase.strExecute s o gamelogic.s.OrderEndPhase
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread
Cynosephalae vs JocaRamiro. I had ended the turn, troops were rallying etc.
Posted: Sat Mar 13, 2010 10:22 am
by Amaz_Ed
NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.PlayLogicImp.setRoutAndPursuit o util.Set o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.PlayLogicImp.intEndPhase i4 o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.OrderEndPhase.strExecute s o gamelogic.s.OrderEndPhase
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread
Replayed the turn (a little worse for me actually

) and got the above/same error.
Posted: Sat Mar 13, 2010 10:24 am
by Examinondas
4 topics and 10 crash reports so far...

Posted: Sat Mar 13, 2010 10:26 am
by Amaz_Ed
Sorry, didn't notice that the others were the same until you pointed it out.
Posted: Sat Mar 13, 2010 10:29 am
by Examinondas
No problem, I was just trying to point that this problem is widespread.
Hopefully, the more crash reports, the faster it will be fixed...
Posted: Sat Mar 13, 2010 4:20 pm
by keithmartinsmith
This is a known issue and we are looking at a fix. Apologies for the hassle. Keith