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Null pointer exception crash DAG battle after patch 1.1.1

Posted: Sat Mar 13, 2010 5:00 am
by Xiccarph
400 point DAG game, xiccarph vs blathergut, Seleucids vs Romans
Turn 14 first action of my (Seleucid) turn.
A unit of Agema with a troop commander attacks a unit of veteran xystophoroi already fragmented and down to 75% from the front.

The Agema win, the xystophoroi route off the left edge and before the agema can pursue this error comes up and the game closes.

I tried to get around it several times and it is always on this particular attack that the error occurs. I had applied the new patch previously this evening.


NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.OrderAttack.ExecuteAdjacentAttack o gamelogic.s.OrderAttack
gamelogic.s.OrderAttack.strExecute s o gamelogic.s.OrderAttack
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread

Posted: Sat Mar 13, 2010 5:50 am
by Xiccarph
I was able get the battle to end by going back in each in crashed and fighting that one battle first until the enemy unit did not route.

Error

Posted: Sat Mar 13, 2010 7:28 am
by Scarz
I had a similar error, when playing the AI, unit routed at map edge, and then this error came up before crashing the game.

NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.OrderAttack.ExecuteAdjacentAttack o gamelogic.s.OrderAttack
gamelogic.s.OrderAttack.strExecute s o gamelogic.s.OrderAttack
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread

Posted: Sat Mar 13, 2010 10:06 am
by Blathergut
1.1.1 had been applied here too

(Good game by the way. Gotta love those Pergamene spearmen! Well...except for their commander who caught the first enemy spear the wrong way. :cry: )

Posted: Sat Mar 13, 2010 4:20 pm
by keithmartinsmith
This is a known issue and we are looking at a fix. Apologies for the hassle. Keith