Null pointer exception crash DAG battle after patch 1.1.1
Posted: Sat Mar 13, 2010 5:00 am
400 point DAG game, xiccarph vs blathergut, Seleucids vs Romans
Turn 14 first action of my (Seleucid) turn.
A unit of Agema with a troop commander attacks a unit of veteran xystophoroi already fragmented and down to 75% from the front.
The Agema win, the xystophoroi route off the left edge and before the agema can pursue this error comes up and the game closes.
I tried to get around it several times and it is always on this particular attack that the error occurs. I had applied the new patch previously this evening.
NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.OrderAttack.ExecuteAdjacentAttack o gamelogic.s.OrderAttack
gamelogic.s.OrderAttack.strExecute s o gamelogic.s.OrderAttack
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread
Turn 14 first action of my (Seleucid) turn.
A unit of Agema with a troop commander attacks a unit of veteran xystophoroi already fragmented and down to 75% from the front.
The Agema win, the xystophoroi route off the left edge and before the agema can pursue this error comes up and the game closes.
I tried to get around it several times and it is always on this particular attack that the error occurs. I had applied the new patch previously this evening.
NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.OrderAttack.ExecuteAdjacentAttack o gamelogic.s.OrderAttack
gamelogic.s.OrderAttack.strExecute s o gamelogic.s.OrderAttack
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread