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crash after routing a unit close to map edge

Posted: Fri Mar 12, 2010 10:22 pm
by Examinondas
I have got this error a couple of times after an enemy unit routs and exits the map in the same turn:
NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.OrderAttack.ExecuteAdjacentAttack o gamelogic.s.OrderAttack
gamelogic.s.OrderAttack.strExecute s o gamelogic.s.OrderAttack
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread
I don't understand anything of the above, but to me it looks like my unit doesn't know what to do after the enemy unit exits the map.

I'm using the 1.1.1 patch with ROR. The battle is a single player DAG game. I have a save game.

Posted: Sat Mar 13, 2010 4:19 pm
by keithmartinsmith
This is a known issue and we are looking at a fix. Apologies for the hassle. Keith