What`s the difference to other games? (specially SC2)
Posted: Wed Oct 18, 2006 12:11 pm
I don`t want to criticize (or make "advertismet" for SC2), this is a real question!
Features
?· Huge hex based campaign map covering the USA to the west, Africa to the south, Scandinavia to the north and the Ural??™s to the east.
?· 6 epic scenarios including the operation Barbarossa, DDay and the Grand Campaign
?· Research over 50 inventions from 5 different technology areas
?· 12 different unit types including Light Tanks, Heavy Tanks, Destroyers and Motorised Corps, each with their own strengths and weaknesses.
?· Recruit and attach Historical Commanders to your units.
?· Detailed and realistic combat that models supply, morale, terrain, leadership, equipment, training, strategic weapons and fog of war.
?· Easy to learn, hard to master game play that is the cornerstone of Slitherine game design.
?· Multiplayer via e-mail, hotseat, Internet and including optional timed turns and 7 difficulty settings.
?· Use of Osprey publishing artwork in game, a leading publisher of military history books.
?· Easily moddable script files that allow players to alter many aspects of gameplay including research, unit stats, terrain effects and many more.
There`s nothing that Strategic Command 2 (the best turn-based WW game I konw so far) has not - so what`s BETTER in C-EaW?
- Will there be a better naval warfare (something wich isn`t that good at SC2)
- Will there be a possibilty to split the sides (i.e. human playing USA/GB & AI playing Russia)
- Will there be a "full editor" (somthing SC2 has) - or will it just be possible to tweak some aspects?
I hope this post won`t get deleteted, because I compare it to SC2 - I??ve heard of this game in the SC2 forum (and there the posts weren`t deleted btw).
So please guys - let there be some competition (and try to convince me that you are making a better game because of ...)
Frank
PS: I??ve seen a lot of SC2-players around here (jjr, s-o, vveedd, ...) so maybe one of you can tell me what you expect to be better?
Features
?· Huge hex based campaign map covering the USA to the west, Africa to the south, Scandinavia to the north and the Ural??™s to the east.
?· 6 epic scenarios including the operation Barbarossa, DDay and the Grand Campaign
?· Research over 50 inventions from 5 different technology areas
?· 12 different unit types including Light Tanks, Heavy Tanks, Destroyers and Motorised Corps, each with their own strengths and weaknesses.
?· Recruit and attach Historical Commanders to your units.
?· Detailed and realistic combat that models supply, morale, terrain, leadership, equipment, training, strategic weapons and fog of war.
?· Easy to learn, hard to master game play that is the cornerstone of Slitherine game design.
?· Multiplayer via e-mail, hotseat, Internet and including optional timed turns and 7 difficulty settings.
?· Use of Osprey publishing artwork in game, a leading publisher of military history books.
?· Easily moddable script files that allow players to alter many aspects of gameplay including research, unit stats, terrain effects and many more.
There`s nothing that Strategic Command 2 (the best turn-based WW game I konw so far) has not - so what`s BETTER in C-EaW?
- Will there be a better naval warfare (something wich isn`t that good at SC2)
- Will there be a possibilty to split the sides (i.e. human playing USA/GB & AI playing Russia)
- Will there be a "full editor" (somthing SC2 has) - or will it just be possible to tweak some aspects?
I hope this post won`t get deleteted, because I compare it to SC2 - I??ve heard of this game in the SC2 forum (and there the posts weren`t deleted btw).
So please guys - let there be some competition (and try to convince me that you are making a better game because of ...)
Frank
PS: I??ve seen a lot of SC2-players around here (jjr, s-o, vveedd, ...) so maybe one of you can tell me what you expect to be better?